Twin Agate Dragons
Mongoose
alex_greene said:By the way - that book? At least one guaranteed sale. You're looking at the future customer.
Two guaranteed sales.
alex_greene said:By the way - that book? At least one guaranteed sale. You're looking at the future customer.
Paladin said:I'm with FreeTrav. The TechnoMages of B5 are about as far as I want to go with the concept in Traveller. Too much and the game loses it's flavor/becomes something entirely different.
How does one distinguish between Psion abilities and magic rules wise? Is there a need for both or simply an expansion on Psion abilities?
Psionics concentrates on the powers of the unfettered mind. The look and feel of psionics is scientific, akin to a refinement of the old early Nineteenth / Twentieth Century Spiritualist / Theosophical Society musings taken to its logical conclusion.Paladin said:How does one distinguish between Psion abilities and magic rules wise? Is there a need for both or simply an expansion on Psion abilities?
hdan said:Even D&D doesn't do the "memorized spells" thing anymore - the latest edition gives you powers that you can use either at will, once per encounter or once per day. In addition, you can perform rituals that may or may not include other mages and special material components, and take a while to execute but do more powerful sorcerous things like summonings and such.
captainjack23 said:<grumpyold fart mode on>That's where yer wrong.....D&D still does the memorized spell thing....'cause iffn it don't it aint D&D ! Jest superheros an' suchlike. Hmph. <GOF mode off>
hdan said:captainjack23 said:<grumpyold fart mode on>That's where yer wrong.....D&D still does the memorized spell thing....'cause iffn it don't it aint D&D ! Jest superheros an' suchlike. Hmph. <GOF mode off>
LOL - a diehard D20 man, or still calculating THAC0s?
I was pretty skeptical of 4th Ed too, and though it's fun enough I'm not sure if it's an improvement over 3.5. Or if it's even really D&D any more for that matter.
Rikki Tikki Traveller said:BUT, if you want a true Traveller Fantasy setting, and I think enough people would be interested in one to justify an OGL product or maybe even a Mongoose Publication, you need a different system than psionics.
It could use the same general idea, but it needs to be magic and have its own set of internal rules. These can deviate from hard science by as much or as little as desired for the setting and play, but it should be different.
I have seen a couple of different ideas for Magic presented here that would both work quite will in a Traveller game without breaking the power level of the characters. CaptainJack and Rust both have different ideas, but they could both work. It would be possible to make a D&D style magic system, with set spells and memorization etc as well. How balanced that would be is up to the author.
captainjack23 said:Traveller made good hay by not being D&D, why stop now ?
Twin Dragons said:captainjack23 said:Traveller made good hay by not being D&D, why stop now ?
Really?
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Care to explain what that is, then?
Paladin said:How does one distinguish between Psion abilities and magic rules wise? Is there a need for both or simply an expansion on Psion abilities?
Rikki Tikki Traveller said:I don't see mixing a SF game and a Magic game.
BUT, using the Traveller rules to build a fantasy setting and play in it would be cool.
Tell me about it. I got turbulence for daring to come up with a low tech skill like mathematics ("But you can use computers for that!" "Not in an Imperial Rome Setting!")Jame Rowe said:Rikki Tikki Traveller said:Or Low Tech Traveller. I've always disliked the way Traveller handes low-tech (i.e. pre TL 5).