Twin Dragons said:
I'm wondering know how well magic will mix with Traveller. I'd love to try to revive Dragonstar using the new Traveller rules, assuming the magic system is compatible with that campaign.
Mixes perfectly well, provided you keep the scale of the game in mind. So, you wouldn't want, the magical Equivalent, of an FGMP-15, do do more damage and game effect, then an FGMP-15.
You keep it all scaled together.
Working on adapting David Webers (and friend) Hells Gate just for my personal amusement. Got both Magic, Magic Items, vs Steam level Technology, and Psionics. Dragons vs Trains that sort of thing.
So, as long as you keep the SCALE in line, you shouldn't have any issues. One of the controlling Factors in Well World for example, is that some things work in All Hexes of the Well World, Some things Don't, and Other Things, only work in One. Same thing for Hell's Gate. Magic, is stronger the closer you get to It's Source, Psionic and technology the closer to it's source. It's not so much, that one is stronger then the other it's that it's chances of working correctly, varied.......but kept to within the same range of each other.
When you skew it out, like saying, MAGIC MISSILE, does 10 times the damage of a 9MM APDS round, then it starts to break down.
My Well World game is going real well with all these things in mind, and to be honest I can amuse myself for hours just playing with "effects" that can be brought into play with just the core rules.
~Rex