From the Errata dcoument
"Page 150, Space Combat, Damage (clarification): Personal damage and vehicle damage both add effect to damage rolls, but starship damage does not"
This clarification bothers me. Why does the starship combat system not use the MGT effect system that the rest of the rules include?
In High Guard Barrage Damage, the higher the die roll the more damage is done, that seems to be a reflection of how a higher die roll Core Rulebook space combat would do more damage due to effect (how else can the 500% barrage weapon damage be explained?).
This will no doubt annoy my players, makes the situation with starship armour vs weapons worse. Beam lasers and standard missiles under this rule are trivial to stop with armour, where as a well placed shot (a good roll with effect) could overcome the issue.
Three questions:
Is this a final ruling?
Can it be reconsidered?
What breaks if we allow effect to be added to damage?
"Page 150, Space Combat, Damage (clarification): Personal damage and vehicle damage both add effect to damage rolls, but starship damage does not"
This clarification bothers me. Why does the starship combat system not use the MGT effect system that the rest of the rules include?
In High Guard Barrage Damage, the higher the die roll the more damage is done, that seems to be a reflection of how a higher die roll Core Rulebook space combat would do more damage due to effect (how else can the 500% barrage weapon damage be explained?).
This will no doubt annoy my players, makes the situation with starship armour vs weapons worse. Beam lasers and standard missiles under this rule are trivial to stop with armour, where as a well placed shot (a good roll with effect) could overcome the issue.
Three questions:
Is this a final ruling?
Can it be reconsidered?
What breaks if we allow effect to be added to damage?