I built a 600-ton ship with 4-G of acceleration. I estimated it can accelerate constantly for 11.25 space combat turns (6 minutes each, roughly 67.5 hours) before the batteries run dry. This puts it outside the distance given for a Close Gas Giant (600,000,000 km) but not to a Far Gas Giant. Math is most definitley not my strong suit but the text says that you have to be 100 diameters out from any object (assuming they mean planet, star, asteroid..anything with a signficant enough gravitational field). This means 140,000,000 km for the sun, 34,760 km for the moon and 12, 756, 320 km for Terra. Of course, actual orbital positions will change this (if for example, the Earth is between you and the sun and the moon is between you and the Earth this may add to the jump distance limit) but this may not be signficant enough to count.
Now...it is apparent to me that my ship that comes out of jump space at the Far Gas Giant (app. 900,000,000 km from the..star? main world?) cannot reach the main world (if that world is in roughly the same location as Terra) by using constant acceleration. it would have to stop and recharge to at least some degree before continuing. This throws the travel time tables into complete disarray.
I see two possible solutions:
1. Allow the purchasing of additional batteries separate from the power plant. This would allow increasing the storage capacity so as to allow longer maneuvering (or increased weapons fire or whatever).
2. Alter the power plant output to that it can power the maneuver drive of the same letter continually without relying on battery power. Alter the power requirements of the jump drive so they empty the storage capacity of a power plant of the same letter. (This would be for the highest jump number of course, maneuver drives and jump drives of lesser letters would use less power).
As it stand right now, the power plant system seems to break the concept of constant acceleration and impacts system travel rather severely.
Allen
Now...it is apparent to me that my ship that comes out of jump space at the Far Gas Giant (app. 900,000,000 km from the..star? main world?) cannot reach the main world (if that world is in roughly the same location as Terra) by using constant acceleration. it would have to stop and recharge to at least some degree before continuing. This throws the travel time tables into complete disarray.
I see two possible solutions:
1. Allow the purchasing of additional batteries separate from the power plant. This would allow increasing the storage capacity so as to allow longer maneuvering (or increased weapons fire or whatever).
2. Alter the power plant output to that it can power the maneuver drive of the same letter continually without relying on battery power. Alter the power requirements of the jump drive so they empty the storage capacity of a power plant of the same letter. (This would be for the highest jump number of course, maneuver drives and jump drives of lesser letters would use less power).
As it stand right now, the power plant system seems to break the concept of constant acceleration and impacts system travel rather severely.
Allen