I realize that this is contrary to what most people have said in this thread, but I feel that the approach presented in the playtest makes skill training a practical option - finally.
Yes, you can quibble about "but this thing should take longer because I think..." for this or that (though it's up against the "advanced methods/technologies" stipulation that the book itself makes - to say nothing of there being a world of difference between individual tutoring and classroom approaches), and yes this means that characters may gain skill ranks far faster than during chargen, although it could just as easily be pointed out that chargen rates of skill training are inordinately slow, even compared to the much less technologically sophisticated real world.
And if a character is shuttering themselves away for a year to do nothing but skill training, they've arguably retired - the game is clearly written around the idea that the PCs spend most of their time doing stuff and the rules (not just the training rules) are structured to support that.
That said, if you happen to be playing one of those campaigns that lasts for years of real-world time and in which you can reasonably expect many months or years of in-game time to pass, great - feel free to change "weeks" to "months/years" accordingly.
However, tabletop RPG campaigns usually don't last that long, and a few months or even a few weeks of in-game time (considering that the active events - aka "doing stuff" - rather than downtime will occupy most of the play sessions) may be all you get, in which case year-long - or otherwise extremely restrictive - skill training rules as the default mean that the section may as well not exist.
Yes, you can quibble about "but this thing should take longer because I think..." for this or that (though it's up against the "advanced methods/technologies" stipulation that the book itself makes - to say nothing of there being a world of difference between individual tutoring and classroom approaches), and yes this means that characters may gain skill ranks far faster than during chargen, although it could just as easily be pointed out that chargen rates of skill training are inordinately slow, even compared to the much less technologically sophisticated real world.
And if a character is shuttering themselves away for a year to do nothing but skill training, they've arguably retired - the game is clearly written around the idea that the PCs spend most of their time doing stuff and the rules (not just the training rules) are structured to support that.
That said, if you happen to be playing one of those campaigns that lasts for years of real-world time and in which you can reasonably expect many months or years of in-game time to pass, great - feel free to change "weeks" to "months/years" accordingly.
However, tabletop RPG campaigns usually don't last that long, and a few months or even a few weeks of in-game time (considering that the active events - aka "doing stuff" - rather than downtime will occupy most of the play sessions) may be all you get, in which case year-long - or otherwise extremely restrictive - skill training rules as the default mean that the section may as well not exist.