CosmicGamer said:
Golan2072 said:
So 2 weeks plus check per skill level would be VERY VERY fast. I'd go as far as to one skill level (for the player to put anywhere he wants) per in-game year, or even per 2 (or 4!) in-game years. This will mirror the chargen skill advancement rates
Agree with most of what you had to say but in chargen a character can gain 6 level 0 skills (basic training) while also getting several other skills.
True, but this happens ONCE per entire career. And skill-0 are much lesser in scope than actual skills; they are not employable, just basic courses and certifications (e.g. firearm training at boot camp for rear-echelon troops, typical quick civilian CPR/first aid training, civilian motorist who gets a license to drive his private car but will drive badly under stressful conditions and isn't licensed to drive a cab, a bus or a truck).
A Skill-1 is an employable job skill. Get Mechanic-1 and you can apply for a job at a garage as an actual mechanic. Get Medic-1 and you can apply for a job as a paramedic - or a ship's medic. Most people in real life or in Classic Traveller don't have long lists of employable skills - 4-5 skills are quite appropriate. Most of your hobby skills and day-to-day skills are skill-0. And Skill-2 or Skill-3 is professional level, enough to get a license as a proper professional; typically a person has one profession, maybe two. Classic Traveller Book 1 chargen (and Supplement 4: Citizens of the Imperium) handled this quite well and did not overload characters with skills.