grauenwolf
Banded Mongoose
-Daniel- said:Where I get stuck is how? Harder rolls? Longer delay between rolls? Kill the rolls all together and make this a referee award thing? Do we cap the number of zero skills a person can have as well?
That's why I said 'ignore' instead of 'tweak'. The rule breaks the game as written, but I'm not sure how to fix it.
How's this for a guess...
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Total up your character's skill points.
Each week of travel where you aren't assigned crew duty (e.g. steward, equipment repair, medic) or injured you earn one training point.
Once you have enough training points to equal your current skill points, you can make one advancement roll (Edu) each week to learn or improve a skill. Success increases the skill by 1 or gives you a 0 in a new skill and wipes out your training points. Failure just means you have to wait a week and try again.
The target number for the education roll is 4 + (2 * new skill level). Getting zero level skills is almost automatic, but it gets harder at higher levels.