Supplement Four
Mongoose
Back in the days of AD&D 2E, there was a training rule that was used. When a character would earn enough XP to meet a new level, he wouldn't be allowed to advance until he found someone to train him.
I remember adventure scenarios (like the Forgotten Realms Time of Troubles trilogy Shadowdale, Tantras, and Waterdeep) would include NPCs as encounters in the adventures that could teach certain things to particular classes (this NPC was a fighter trainer...that one was a Cleric trainer, etc).
Training, while erring on the side of realism a bit, also served a number of other functions. It kept the players focused on how they were going to build their characters because they'd have to be using certain skills and abilities (practicing) as they gain XP so that training won't take so long once they do reach the next level.
Training was a great way for the GM to drain some of the PC money away.
And, training could lead to all sorts of interesting story "pulls" and "pushes", giving the GM an NPC that the PCs needed something from. They'd have to do the NPC's bidding (sometimes, his bidding was an entire adventure!) as his price wasn't always met in gold.
Training also gave the GM a story tool to direct the PCs to a certain part of the campaign world. They could hear a rumor, for example, that a swordsman sells his knowledge for those willing to pay his price, but the guy lives riiiiigggghhhht here, at this point on the map.
You get the idea.
So, I wonder, having never before played any 3E or 3.5E D&D...is there a rule out there in D&D land that brings training to D&D land? Usually it's in the form of a roll. Some sort of check. If the PC makes the check, he levels normally, learning as he does things. If the PC fails the training check, then he's at a point where he needs and instructor to help him advance.
Does anyone know of a similar training rule in 3E or 3.5E?
I've got some ideas on how to bring this concept to the Conan game, but I want to investigate how regular D&D does it...if it indeed still exists (and was not an AD&D "thing" only).
Anyone know?
I remember adventure scenarios (like the Forgotten Realms Time of Troubles trilogy Shadowdale, Tantras, and Waterdeep) would include NPCs as encounters in the adventures that could teach certain things to particular classes (this NPC was a fighter trainer...that one was a Cleric trainer, etc).
Training, while erring on the side of realism a bit, also served a number of other functions. It kept the players focused on how they were going to build their characters because they'd have to be using certain skills and abilities (practicing) as they gain XP so that training won't take so long once they do reach the next level.
Training was a great way for the GM to drain some of the PC money away.
And, training could lead to all sorts of interesting story "pulls" and "pushes", giving the GM an NPC that the PCs needed something from. They'd have to do the NPC's bidding (sometimes, his bidding was an entire adventure!) as his price wasn't always met in gold.
Training also gave the GM a story tool to direct the PCs to a certain part of the campaign world. They could hear a rumor, for example, that a swordsman sells his knowledge for those willing to pay his price, but the guy lives riiiiigggghhhht here, at this point on the map.
You get the idea.
So, I wonder, having never before played any 3E or 3.5E D&D...is there a rule out there in D&D land that brings training to D&D land? Usually it's in the form of a roll. Some sort of check. If the PC makes the check, he levels normally, learning as he does things. If the PC fails the training check, then he's at a point where he needs and instructor to help him advance.
Does anyone know of a similar training rule in 3E or 3.5E?
I've got some ideas on how to bring this concept to the Conan game, but I want to investigate how regular D&D does it...if it indeed still exists (and was not an AD&D "thing" only).
Anyone know?