Track that target SA

Well the Drazi don't actually need the 1 in 6 possiblity of a ram from an attack run.

Attack run CQ8, pass and fire, then hit the ship on a 6.

Ramming speed, with an undamaged ship: CQ9, with a Drazi bonus of +1. Second opposed CQ test, with +1 for Drazi, +1 if the ship is agile.
 
Greg Smith said:
Well the Drazi don't actually need the 1 in 6 possiblity of a ram from an attack run.

Attack run CQ8, pass and fire, then hit the ship on a 6.

Ramming speed, with an undamaged ship: CQ9, with a Drazi bonus of +1. Second opposed CQ test, with +1 for Drazi, +1 if the ship is agile.

Yeah I recall my two sunhawks destorying Simons undamaged Morshin by Ramming it (and then exploding) - very very broken - who needs weapons on your ships...........
 
The problem with this special action is that all stoping and then pivot the next turn still gives you the better opition you can fire at full AD and it's automatic. In order to encurage the use of this Special Action I would suggest lowering the CQ to 8. Sure your getting a better chance to use the B arc weapon but it is still at half AD. @ CQ9 I wouldn't try this special action with a race that doesn't get +1 to CQ.
 
skavendan said:
The problem with this special action is that all stoping and then pivot the next turn still gives you the better opition you can fire at full AD and it's automatic. In order to encurage the use of this Special Action I would suggest lowering the CQ to 8. Sure your getting a better chance to use the B arc weapon but it is still at half AD. @ CQ9 I wouldn't try this special action with a race that doesn't get +1 to CQ.

If you can line up a shot. That is also stopping your movement which might make you an easy target. Also, you might only have this round to get off a shot before a ship flys past. A lumbering ship with 1/45 isn't going to be able to stop and pivote to engage a ship in the aft.
 
If your lumbering with a ship in the aft your usually in bad trouble lol. Even turning 45 and using the new SA and you would most likely not be able to hit a aft target 45+90 field of fire aft is 180.
 
skavendan said:
If your lumbering with a ship in the aft your usually in bad trouble lol. Even turning 45 and using the new SA and you would most likely not be able to hit a aft target 45+90 field of fire aft is 180.

Exactly, but if you have a ship within your forward arc that will overtake you and be in the rear next turn, you would only get this one chance to take a shot at it.

What about making it a SA that is declared when the bore sight weapon is fired and the CQ be contested between the firing ship and the target? Seems a little more appropriate, since it is pitting the firing skill of one ship against the piloting skill of the opponent
 
skavendan said:
If your lumbering with a ship in the aft your usually in bad trouble lol. Even turning 45 and using the new SA and you would most likely not be able to hit a aft target 45+90 field of fire aft is 180.

one thing to remember, although its a 90 degree arc its only 45 degrees either side of your boresight. so even carrying out this SA along with your turn only gives you a maximum 90 degrees to either side which can be accomplished with a come about and have full firepower.
the SA is only any good if you have to move before your target of choice.
 
well plenty of others see it only as an increase in arc, but in reality its not unless you're the 1st ship to move. for CQ9 you can get a boresight lined up on any target TTT could get you as long as its moved.
 
katadder said:
this gives too much flexibility to boresight ships. I would like an SA that allows ships with foreward beams to be able to fire at double firepower then. and it doesnt state that one way or the other anyway. have asked matt for clarification.

Have you had any clarification and if so can you tell us? :?:

can you do it if adrift - it seems to suggest recalibrating the targeters not moving the ship? :?:

Would it be better as a CQ 9 SO with a +1 to the roll if you are Agile and a +1 to the roll if you are Drazi? (cumlative)?
:)

Maybe then we could get rid of the attack run thingy :)
 
cant see it changing for drazi, why would their techs be any better at recalibrating than anyone elses? also why would agile come into it? its not about moving your ship its about defusing the beam over a wider angle.

dont see any reason you cant do it when adrift though.
 
Da Boss said:
Would it be better as a CQ 9 SO with a +1 to the roll if you are Agile and a +1 to the roll if you are Drazi? (cumlative)?
:)

I think there are enough Agile Drazi ships to make a cumulative bonus for being Drazi being a little too extreme. Personally, I prefer a flat CQ8 for everyone.

Regards,

Dave
 
My thought was too make it a Drazi style thing - they probably have most experience in reconfigering their guns in combat as they are almost all Boresight ships.

Make it CQ 9 but with +1 to Drazi then - Psi Corps can do it at 8 as well due to their bonus CQ but others less so (EA, Narn - concern was expressed about Hyperions doing it)

...........helps give the Drazi a boost, gives others another option.............esp if adrift........

:)

Any word if you can choose to shoot on boresight when you have carried out this order? Big and important question.
 
Da Boss said:
Make it CQ 9 but with +1 to Drazi then - Psi Corps can do it at 8 as well due to their bonus CQ but others less so (EA, Narn - concern was expressed about Hyperions doing it)

I'm not really sure I understand the reasons why Hyperions should be a specific concern. It will drop to an 18" 2AD DD Beam, but it will then be inferior to a Teshlan at the same PL, which would have a 20" 2AD DD P Beam with all it's other advantages.

I think CQ8 is a good level for most races (50% success rate), but I think a reasonable trade off for this SA at that CQ level would be that you can only reconfigured a single boresighted weapon system and if you do so, only that weapon system can fire.

Regards,

Dave
 
Foxmeister said:
Da Boss said:
Make it CQ 9 but with +1 to Drazi then - Psi Corps can do it at 8 as well due to their bonus CQ but others less so (EA, Narn - concern was expressed about Hyperions doing it)

I'm not really sure I understand the reasons why Hyperions should be a specific concern. It will drop to an 18" 2AD DD Beam, but it will then be inferior to a Teshlan at the same PL, which would have a 20" 2AD DD P Beam with all it's other advantages.

I think CQ8 is a good level for most races (50% success rate), but I think a reasonable trade off for this SA at that CQ level would be that you can only reconfigured a single boresighted weapon system and if you do so, only that weapon system can fire.

Regards,

Dave

I agree 4+ is good enough. Hyperions are not that scary to go omg he got a 2AD... And if he's doing TTT then hes not using another special action like say close blast doors? Which is a good thing.
 
Mind you, I've just since the 1.1 version of TTT. Now, my primary fleet is Narn and it would benefit massively from this, but I'm not certain it's where TTT should be going.

Regards,

Dave
 
ok this has gone over the top now. basically no halving of firepower anymore, but you have to pick a target at time of order.
 
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