Track that target SA

the new rule:

Re-calibrating its main weaponry, the ship sacrifices power to get a snap shot off at a fleeting target. If a ship has a weapon system with the Boresight or Boresight Aft arc and it succeeds in the Crew Quality Check, then it may select one enemy ship as a target.

So long as the target ship is in its Forward or Aft arc in the next Attack Phase, the Boresight or Boresight Aft weapon systems respectively may attack it normally. The attacking ship will not be required to have the target directly in front of or behind it.


er where did that come from!? :? Who asked for this change ? :? and the last bit does that mean it can shoot at a ship anywhere as long as it made the SO? :shock:
 
Yeah I don't like this change. I haven't playtested the old version of this yet (will do tonight) but this change doesn't seem right to me and is more awkward to use.
 
Re-calibrating its main weaponry, the ship sacrifices power to get a snap shot off at a fleeting target. If a ship has a weapon system with the Boresight or Boresight Aft arc and it succeeds in the Crew Quality Check, then it may select one enemy ship as a target.

So long as the target ship is in its Forward or Aft arc in the next Attack Phase, the Boresight or Boresight Aft weapon systems respectively may attack it normally. The attacking ship will not be required to have the target directly in front of or behind it.
[/quote]

I think this is pretty much what the SA should be.

I think the last bit means that if anything happens to the targeted ship (It gets destroyed by someone else, or gets out of arc) the SA is wasted, and the shot doesn't happen.
 
How would it be awkward to use? If the targeted ship has got out of your arc the attack fails. If it hasn't the attack goes ahead.
 
There doesn't seem to be a particular downside anymore to this SA - if you'd boresighted a target and it was destroyed before you got to fire, you'd have no shot anyway.

Something needs to give here - if it isn't AD, it should perhaps be range. Perhaps you can fire at the target at full AD if it is within arc and at half range. Half range would give your desired target much more of a chance to get out of arc/range.

Regards,

Dave
 
Probably AD. After all it isn't a full strenght attack. My main beef was with the CC test being 9 not 8. We had a play with it on Sunday, and at 9 it almost has a why bother feel to it. At 8 it started to feel like a bit of a solution to the whole boresight/initiative thing.
 
Re-calibrating its main weaponry, the ship sacrifices power to get a snap shot off at a fleeting target

There's no loss of power?

How would it be awkward to use?

I meant in that you have to declare targets in advance. I don't like that. I know it's not rocket science but it's just one more thing to make note of. I prefer the system to stay as simple as possible.

Where was this new suggestion made and why is the old one bad? I must have missed all this. I'm hoping to play test this tonight and want to have all the info on current opinion.
 
It pretty much the same as declaring a concentrat all fire isn't it? I'd happily have the slight bit of awkwardness if it helps to solve what is one of the biggest pains in the bum with this game.
 
I put in a vote for the 1.1 wording of the TTT Special Action with a CQ of 8 but halving the AD regardless of whether the target ship ends up boresighted or not.
 
Triggy said:
I put in a vote for the 1.1 wording of the TTT Special Action with a CQ of 8 but halving the AD regardless of whether the target ship ends up boresighted or not.

that would be my vote too.
 
katadder said:
Triggy said:
I put in a vote for the 1.1 wording of the TTT Special Action with a CQ of 8 but halving the AD regardless of whether the target ship ends up boresighted or not.

that would be my vote too.

Ditto.

However, the question then remains what happens if you roll the CQ check but fail, and then subsequently end up boresighting the target? I'd say you should still be on half AD anyway.

Regards,

Dave
 
as with any other failed SAs (apart from one) there are no drawbacks apart from the fail itself.
if you could get a boresight on the required target why would you use TTT? more likely in case of g'quan and omega use CBD.
 
katadder said:
as with any other failed SAs (apart from one) there are no drawbacks apart from the fail itself.
if you could get a boresight on the required target why would you use TTT? more likely in case of g'quan and omega use CBD.
We've pointed out several reasons why you'd like to use TTT, perhaps there was a higher priority target that you would like to shoot. An extreme example of this would be an Armageddon PL ship, adrift with one Damage point left and about to enter a Jump Point in the End Phase. However, the ship is out of arc for boresight and TTT is an easier CQ check than Come About.
 
It does now represent the name of the SA - ie you have to track a particular target.

CQ9 is quite high, so it won't happen that often.

I've said it before, I think this should represent the G'Quan firing 1 beam off-bore, or both beams on bore - so the half AD is kind of appealing.

My preference is CQ9, at half AD with option of still firing normal AD on bore. The current version is more powerful than that, but less flexible.

It does shift the emphasis of manuever onto the target - who now has to maneuver to get out of arc.
 
I don't really like the new one... the old one added some flexibility to a fixed race, this one just...eh... widening the arc for half was good if you wanted to split your fire like the drazi often do.

Greg's is nice though...

Ripple
 
Just played a game, KBT and 2 G'Vrahns vs the Excalibur and 2 Warlocks.

I actually don't dislike this SA as much as I thought I would in it's current form.

It's almost always better to go for Come Around. TTT is great if you're adrift, or if turning to Boresight would take a secondary target into a less favourable arc (front-to-side or side-to-rear).

This opinion might vary if there had been hordes of ini-sinking vessels in play, but with a game set up like this it seems quite balanced.
 
The_Mhor said:
This opinion might vary if there had been hordes of ini-sinking vessels in play, but with a game set up like this it seems quite balanced.

In a balanced game there is nothing wrong with boresight, it is a good mechanic to represent a technological difference. Even when one side has more ships it isn't too bad. You just have to blast the little stuff first. When it gets hairpulling is when some one is doing something like hiding sinks behind an astroid field that let his big stuff sit right in front of you and pound you, with immunity from your main weapons.
 
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