I'm thinking of taking up Legend with my gaming group.
I like much of what I see, but it seems the tracking of area-specific Hit Points would be a bit too cumbersome for our group. They are used to the d20 system "regular" mechanic of total hit points.
I like minor/serious wound stuff, but am thinking of just pooling all of a characters area HP's into an HP total for combat efficiency. I WOULD, however, use the area-specific hit table for critical hits (maybe) or serious wounds to add to flavour ("your knee has been crushed!" etc.).
My question is: does pooling hit points into a total have any game-breaking effects? I can't see any, but haven't actually played the system yet, so I want to be careful not to houserule something into things that will screw things up later.
I like much of what I see, but it seems the tracking of area-specific Hit Points would be a bit too cumbersome for our group. They are used to the d20 system "regular" mechanic of total hit points.
I like minor/serious wound stuff, but am thinking of just pooling all of a characters area HP's into an HP total for combat efficiency. I WOULD, however, use the area-specific hit table for critical hits (maybe) or serious wounds to add to flavour ("your knee has been crushed!" etc.).
My question is: does pooling hit points into a total have any game-breaking effects? I can't see any, but haven't actually played the system yet, so I want to be careful not to houserule something into things that will screw things up later.