Agreed. I think any missile coated with reflec would, at most, take an extra hit to be destroyed. Ideally you engage at longer range with counter-missiles and your point-defense are your last-ditch fire against them. Shooting physical rounds at a missile (that's not maneuvering) is gonna make it much harder than say for a gatling laser to hit it. Even a glancing blow with an energy source could be enough to alter its course so that it doesn't have an optimal target solution. A stand-off bomp-pumped laser wouldn't make much difference as it's gonna be making a terminal maneuver to line up with the target anyways before detonation. Only rounds that are needing to make a direct hit would be affected (or in game terms would receive a negative dice mod when rolling for hit(s).Yeah. I was thinking they'd need actual Armor against the gauss PD, but the lasers should be easy to defeat with a Reflec coating on all missiles as it states that PDs are too weak to actually do any damage to ships and Reflec blocks ship lasers.
Yes. My point was that an unmanned craft will, pretty much by default, kamikaze it's payload into a target because that's how it's delivered. Unless it's some sort of platform that delivers smaller kamikaze rounds (i.e. missile) to a target and returns for a reload, the craft in question are one-and-done type craft. Either they make it to their target and detonate using stand-off weaponry, or else they try to attack it "kamikaze" style.I believe they were using the word kamikaze as a description of a flight maneuver, not as a description of a pilot.
You actually can put reflec on. It’s in HG. Not great for stealth.I don't think you can coat missiles with reflec. This is due to-- INSERT QUANTUM HANDWAVIUM REASON HERE.
(See, if you could coat missiles with reflec, you could coat starships with reflec and that would remove lasers from the space combat battlefield. We don't want that.)
Where is that rule?Point-defence gauss batteries are also available but primarily serve as a defence against torpedo attacks. They provide equal protection against missiles and torpedoes with a Thrust of 10 or less but suffer DM-2 against those with Thrust 12–14 and DM-6 against those with Thrust 15 or higher.
Sure but I think I would feel a bit naked and blind if I was out in possibly hostile space and my Sensop couldn't bring at least +4 or better to his roll with everything added up. That's on the low end. Best would be skill of 4, with an expert, and a skill augment and a INT of 12 for total of +8. To me, Electronics(Sensors) is the most important bridge skill there is in the game. EW is just an appetizer for the important things the Sensop does.That was a bit of a read, but I didn't notice anyone making this point: torpedoes are only easier to stop if you're going to win the electronic warfare battle. If you're not, then it's back to lasers and they become harder to stop.