Yenaldlooshi
Cosmic Mongoose
TL13+ or below that level is the difference between:Agreed, my point is only valid at TL-13+.
"Damn the Torpedoes!"
and
"Damn! Torpedoes!"
TL13+ or below that level is the difference between:Agreed, my point is only valid at TL-13+.
This is self-defeating. It's been proven time and again throughout history. When your soldiers are ready to die for the glory of the nation in the vain attempt at sacrifice, you've already lost. When you are so desperate to throw ill-trained personnel on one-way missions, you've already lost. When you are trying to hold the line against the Minbari to give a few more minutes for the evacuation transports to flee, you've already lost.You could kamikaze an unmanned, self guided, five tonne spacecraft.
Packed to the gills with explosives.
We have 'torpedoes' because they refused to create the missile chart the way it should be. Much the same reason we have hordes of lasers instead of fewer, bigger lasers. And everybody thinks the idea of a "torpedo" is cool. US Army engineers used torpedoes, too (called Bangalore torpedoes) in order to clear obstructions. No ships were sunk on Juno, Sword, or Gold beaches the day they were used though.Maybe we should back up a bit and ask a very basic game design question;
What do we WANT a weapon called a "Torpedo" to be and what qualities do we WANT it to have?
This would be my answer:
Torpedo should be a bigger, heavier, more destructive weapon than a missile.
It should be harder to defend against and certainly not easier to defend against than missiles.
Its cost should scale with its increased abilities with regard to that destructiveness and durability.
HG seems to agree when on HG31="Torpedoes are treated in every way like missiles, although they tend to be a lot more powerful."
also, and this may seem odd but still important to me:
It should have some resemblance in its use and place in game-warfare to the use of real-world naval torpedoes in real warfare.
Lastly, there should be dramatic tension as a torpedo closes in on targets a v. long or distant range.
In trying to use the rules canon we have:
A standard Torpedo costs 2.4 times the cost of a missile.
It halves the effect PD defense vs. missiles which is only allowed once per salvo.
Launch rates of missiles vs torpedoes come out to be
Barbette=5 vs 1 (presumably, rof is not explicit)
Small Bay=12 vs 3 = missile salvo 4 times effective vs. Torpedo
Med Bay=24 vs 6 = missile salvo 4 times effective vs. Torpedo
Large Bay=120 vs 30 = missile salvo 4 times effective vs. Torpedo
Damage (standard) is 4D vs 6D
So after analyzing all of this, here is my house rule suggestion (until Mg agrees with me), "Due to more ECCM Hardware packed into their larger chassis, Torpedoes are much more difficult to defeat with EW. In order to defeat a torpedo or salvo of torpedoes, you must accumulate 4 points of successful effect for each torpedo defeated.
For example, a barbette launches a torpedo in turn 1 and another in turn 2, then a third in turn 3. The sensor op attempts EW in turn 1 on the first one and gets an effect of 3, the first is still alive into turn 2. Then the sense op gets an effect of 2, this kills the first torpedo, and puts 1 point of effect on the second. 2nd torpedo is still inbound. 3rd turn, 3rd torpedo launches.
2 sensor operators, one on the bridge and one at an additional sensor station attempt to defeat a salvo of 3 inbound torpedoes. They make their rolls and each succeeds with an effect 5 totalling 10. This destroys 2 of the 3 torpedoes leaving 2 more points of effect on the 3 before it will be defeated... better hope they are at Long+ range if they want to reattempt.
This HR achieves all the design intentions I would have and I think what the RAW might prefer. They had some good rules but seemed to forget about EW and how the lower launch rate of torpedoes would make them particularly prone to it.
umm.... he did say "unmanned" in the comment you were responding to.This is self-defeating. It's been proven time and again throughout history. When your soldiers are ready to die for the glory of the nation in the vain attempt at sacrifice, you've already lost. When you are so desperate to throw ill-trained personnel on one-way missions, you've already lost. When you are trying to hold the line against the Minbari to give a few more minutes for the evacuation transports to flee, you've already lost.
In their defense, the idea of a torpedo is cool... and yes, there are many different uses of the word "torpedo". They used it in the oil industry and the railroad industry.... but probably here we just care about the naval usage of the term.We have 'torpedoes' because they refused to create the missile chart the way it should be. Much the same reason we have hordes of lasers instead of fewer, bigger lasers. And everybody thinks the idea of a "torpedo" is cool. US Army engineers used torpedoes, too (called Bangalore torpedoes) in order to clear obstructions. No ships were sunk on Juno, Sword, or Gold beaches the day they were used though.
well, if he shows up at my Traveller table, I am thinking the first thing he will tell me is, "Isn't it your turn to buy me lunch since I picked up the tab for our lunch back in 1985 at the Phoenix Marriot in Arizona?".. which is a true story btw. He had lunch with myself and 2 other friends and picked up the tab. I had clam chowder. Clams come from the sea. The sea is where real Navy's fight and nautical terms come from. Which are the inspiration of for science fiction navies, which clearly goes to show that even if you are at 5,000 tons or smaller, you want to decide exactly how torpedoes are going to work if you are going to have such a thing in your RPG system.One should almost expect the ghost of Graham Chapman to show up at the beginning of the battle and telling us to get things along, but he'll not be having it be silly.
Guide by wire. We have this technology now. Can't be EWed and the operator does not die when kamikaziing.This is self-defeating. It's been proven time and again throughout history. When your soldiers are ready to die for the glory of the nation in the vain attempt at sacrifice, you've already lost. When you are so desperate to throw ill-trained personnel on one-way missions, you've already lost. When you are trying to hold the line against the Minbari to give a few more minutes for the evacuation transports to flee, you've already lost.
Fair point. Though an unmanned craft can't really kamikaze anything, since it's not manned.umm.... he did say "unmanned" in the comment you were responding to.
I believe they were using the word kamikaze as a description of a flight maneuver, not as a description of a pilot.Fair point. Though an unmanned craft can't really kamikaze anything, since it's not manned.
Yup. That's why they exist in most games - for the coolness factor.In their defense, the idea of a torpedo is cool... and yes, there are many different uses of the word "torpedo". They used it in the oil industry and the railroad industry.... but probably here we just care about the naval usage of the term.
Cool Graham Chapman story. Never met any of the Troup (seen a few of them live in Spamalot though).well, if he shows up at my Traveller table, I am thinking the first thing he will tell me is, "Isn't it your turn to buy me lunch since I picked up the tab for our lunch back in 1985 at the Phoenix Marriot in Arizona?".. which is a true story btw. He had lunch with myself and 2 other friends and picked up the tab. I had clam chowder. Clams come from the sea. The sea is where real Navy's fight and nautical terms come from. Which are the inspiration of for science fiction navies, which clearly goes to show that even if you are at 5,000 tons or smaller, you want to decide exactly how torpedoes are going to work if you are going to have such a thing in your RPG system.
We do - but it's fairly limited. The FOG-M missile never got beyond design because it was too impractical. There are a few missiles out there that are wire guided and operator controlled (including the USN Mk48 torpedo - it's capable of self-homing or wire-guided). I don't think any space combat missiles could ever be in this class simply due to the range - it would be far too long of a cable, and maneuvering and such would almost guarantee they would fail. It would be better to actually use tight-beam lasers or else some sort of localized command missile that communicated to the other missiles in the group. Much more doable in space combat scenarios.Guide by wire. We have this technology now. Can't be EWed and the operator does not die when kamikaziing.
This is not self-defeating at all.
Wouldn't most of this be overcome with a robot brain?We do - but it's fairly limited. The FOG-M missile never got beyond design because it was too impractical. There are a few missiles out there that are wire guided and operator controlled (including the USN Mk48 torpedo - it's capable of self-homing or wire-guided). I don't think any space combat missiles could ever be in this class simply due to the range - it would be far too long of a cable, and maneuvering and such would almost guarantee they would fail. It would be better to actually use tight-beam lasers or else some sort of localized command missile that communicated to the other missiles in the group. Much more doable in space combat scenarios.
Still, you start getting into light-speed delays for any sort of long-range combat. Traveller doesn't really posit long-range missile combat as the missiles are far too short-legged for that to occur.
At what size does it become more than a missile? Is 10 dtons still a missile? If it is, should PD laser batteries have a damage rating against them so that they can be used against 10-ton fighters as well? How about armored or Reflec missiles to shrug off the puny PD lasers? Different sizes of missiles mean you can customize different sizes and type of warheads. Maybe 5 in a multi-warhead missile or even 12 depending on the size missile.It’s the fault of Star Trek with the photon torpedos. Whatever the hell a “photon torpedo” really is. Since Traveller torpedos are just big missiles it sort of feels like having different sizes of missiles would have been the way to go.