Torpedoes and Missiles

Quick question: what DMs (besides salvo size, homing, and +6 for distant) apply to missile attack rolls? Do the regular range mods apply? Can the target take evasive action? Does software (fire control /evade) apply?
 
Note that it is the missile salvo that attacks, not the launching ship. The target can impose DMs on the attack as usual.

Tupper said:
Do the regular range mods apply?
No. Note the range limitation for Smart to work.


Tupper said:
Can the target take evasive action?
Yes. The target can perform all the usual actions.


Tupper said:
Does software (fire control /evade) apply?
Fire Control, no. Neither does Gunnery skill apply.
Evade, yes.

There is Launch Control software in Highguard that works like Fire Control for missile salvoes.
The Element Class Cruiser book has more options for missile combat.
 
I certainly do hope, there will be a Highguard Vol. II in the intermediate future that compilates all naval warfare and architecture options from the various publications since the original Highguard volume and expands on them in terms of tactics, strategies and trends in naval architecture. I love the options presented so far, but it's getting hard to maintain any form of general overview.
 
I don't think torpedoes are mandated to be short range, it's just that they can end up relegated to short range. Their lack of numbers in a salvo and of any special RAW resistance to EW makes this so.

vs ships with crappy EW defense or in massive numbers, sure they can be used at distant range. Gotta have deep pockets to pay that ammo bill though.
 
Note that EW is an Action performed in the Action Step, so a salvo launched and resolved in the same Attack Step (a hang time of Immediate) can technically not be EW:ed.
That is correct per RAW, but I don't like it. I have added to my HR that once missiles have arrived, then as part of the attack, EW gets one last crack and PD it's one chance at the salvo.

This works perfect for both missiles launched at short range and missiles that have been travelling and have just arrived this turn. It also avoids the defender from losing a chance to defend due to something that is really just turn order mechanics. Erring on the side of the defender is often a better choice anyway.
 
That is correct per RAW, but I don't like it. I have added to my HR that once missiles have arrived, then as part of the attack, EW gets one last crack and PD it's one chance at the salvo.
Missiles are nerfed enough as it is in HG'22, I believe...

Torpedoes are completely obsoleted by the Anti-torpedo missile.
 
As I read the EW step I can only find that it affects Missiles. While this text is in the Core Rule book, where only missiles are defined - the core rulebook does point to HG for advanced missiles, but makes no mention of Torpedoes in the EW action. In the HG section that discusses Torpedoes no mention of EW is described (except for the Anti-Radiation Torpedo). This could make one assume that Torpedoes are not affected by EW at all.
However, in the HG section for fleet combat, torpedoes are affected by the Salvo Defense rating (which includes EW), but that it costs double the Salvo Defense to remove 1 Torpedo (which aligns with the text from earlier that Torpedoes take half damage from Point Defense). So alternatively one could conclude that EW is halved against Torpedoes.

As for Nuclear Missiles - I read in the description of the Nuclear Damper that it makes the warheads ineffective - thus IMTU attacking against a ship with A Nuclear Damper renders all attacks with nuclear warheads null. But that is because I want an in game reason why there are not large numbers of Nuclear Missiles on Naval Vessels, or stored in Naval Bases.

Chris
 
As I read the EW step I can only find that it affects Missiles. .
Interesting glitch... HG'16 defined torpedoes as a type of heavy missile, hence affected by EW, but that seems to have gone missing in HG'22...

As for Nuclear Missiles - I read in the description of the Nuclear Damper that it makes the warheads ineffective - thus IMTU attacking against a ship with A Nuclear Damper renders all attacks with nuclear warheads null. But that is because I want an in game reason why there are not large numbers of Nuclear Missiles on Naval Vessels, or stored in Naval Bases.
You do as you wish, but by default Dampers affect nukes, but there is a limited effect and a lot of dice rolling involved, essentially one damper unit negates about X nukes per round.
 
That is correct per RAW, but I don't like it. I have added to my HR that once missiles have arrived, then as part of the attack, EW gets one last crack and PD it's one chance at the salvo.

This works perfect for both missiles launched at short range and missiles that have been travelling and have just arrived this turn. It also avoids the defender from losing a chance to defend due to something that is really just turn order mechanics. Erring on the side of the defender is often a better choice anyway.
Missiles are already balanced at short range by the loss of the smart trait. If defenders want a counter, they can fit lasers for PD, or PD batteries, or mount high thrust MDs to maintain range, or mount excellent sensor suites to stop people sneaking close enough to ambush them with missile attacks etc etc.
 
Missiles are already balanced at short range by the loss of the smart trait. If defenders want a counter, they can fit lasers for PD, or PD batteries, or mount high thrust MDs to maintain range, or mount excellent sensor suites to stop people sneaking close enough to ambush them with missile attacks etc etc.
They should not have to purchase extra stuff just to use the counter they already have that they are losing for what reason? "It's only in the action step?"

(btw, are you talking 2e or a different rules system?)
 
They should not have to purchase extra stuff just to use the counter they already have that they are losing for what reason? "It's only in the action step?"

(btw, are you talking 2e or a different rules system?)
Why not? Don't just assert: give reasons! You're the one arguing for a change in the rules to favour a particular system. The burden of proof lies on you.
 
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