Is anyone else getting to saturation point with Mongoose Traveller with the number of different rules spread all over their books?
It seems that a month doesnt goes by without having new rules added into the mix.
When you look at D&D there are, what, a few pages of rules? That it you can play the game after reading maybe six pages. Everything else is background reading and stats that you use when you need to, such as when using a new monster. No need for looking at several books whilst playing the game.
I mean I dont mind their being lots of background info in Mongooses new books. I love for example the Companion the way they have enhanced Starports and Spaceports with new things to think about when designing one. But its all the new rules during gameplay - such as combat rules additions and new rules for spaceship battles etc etc. Nobody could remember all this stuff! It really is all just starting to put me off.
Yet when you take a look at something like Cepheus Deluxe everything is so nicely simple. Rules systems like that encourage you to actually dive in and actually play the game rather than reading the rules books. I think Mongoose really need to reconsider this and tone it all down. If they add new rules systems ina book then they should also be incorporated into their core rule book. If they arent important enough to be in there they probably arent necessary at all ....
The best part of Classic Traveller (and now Cepheus Deluxe is continuing that) is that you can play the game with minimal rules to remember, and then the referee can make up anything else on the fly using the task system. No need to have a specific rule for it all !!!
It seems that a month doesnt goes by without having new rules added into the mix.
When you look at D&D there are, what, a few pages of rules? That it you can play the game after reading maybe six pages. Everything else is background reading and stats that you use when you need to, such as when using a new monster. No need for looking at several books whilst playing the game.
I mean I dont mind their being lots of background info in Mongooses new books. I love for example the Companion the way they have enhanced Starports and Spaceports with new things to think about when designing one. But its all the new rules during gameplay - such as combat rules additions and new rules for spaceship battles etc etc. Nobody could remember all this stuff! It really is all just starting to put me off.
Yet when you take a look at something like Cepheus Deluxe everything is so nicely simple. Rules systems like that encourage you to actually dive in and actually play the game rather than reading the rules books. I think Mongoose really need to reconsider this and tone it all down. If they add new rules systems ina book then they should also be incorporated into their core rule book. If they arent important enough to be in there they probably arent necessary at all ....
The best part of Classic Traveller (and now Cepheus Deluxe is continuing that) is that you can play the game with minimal rules to remember, and then the referee can make up anything else on the fly using the task system. No need to have a specific rule for it all !!!