Anonymous said:
I disagree. BAB progressions increase much faster (+15 to +20) than DV progressions (+7 to +15). This is common in d20 games to deal with escalating HP. However, at the highest levels, all other things being equal, having an aggregate +10 to hit is not that far fetched.
See, I think this is where you are failing to pull it together. I say that because you are so right and yet so wrong at the same time. You are very right that a full BAB, dedicated melee character (weither they are Str or finesse it doesn't matter) should be about +10 over the DV of an "apropriate" encounter. That is prety basic. What you seem to be forgetting is that if a finesse fighter fails to roll DV + DR for his attack then he has to absorb the
full DR of the opponent. So if your opponent has a high DR, like say platemail at DR 10, and you are +10 to hit above his DV then guess what? You're screwed! To put it another way; in a "balanced" encounter a full BAB type should expect his first attack to hit if he rolls a 10 or better (average for an "even" matchup) giving him 50% odds of hitting. But if his opponent is wearing platemail and he is finessing then he will only
bypass the armor if he rolls a 20; a 5% chance! And since the biggest damage die on a finesse weapon is 1d12 the finesse fighter will most likely wind up doing no damage at all. :shock:
Contrast that with a Str fighter (who has the same attack bonus). If his AP is 10 or better then he will halve the opponent's DR to 5. Since the Str fighter is likely wielding a weapon that does something like 2d8 damage and has a higher Str bonus to damage he can probably eat that 5 points of DR and still do decent damage. Or, lets say for the sake of argument that the Str fighter is caught with a weapon whose AP is too low for him to penetrate DR 10. He can still take his weapon in two hands and PA for 5 for an added 10 damage which will give him the same effect as bypassing the armor completly. This means he has to roll a 15 now to hit (25% instead of 50%) but at least he will still do some damage on something other than a crit.
In order for a finesse fighter to
reliably bypass heavy armor he needs to be something like +15 - +20 up on his opponent's DV. In other words he really needs to outclass his opponent if he wants to find the cracks in a suit of platemail. This is intentional and, I think, does a goos job of representing the kind of combat we see in the Conan stories.
The place where finesse fighting
is worthwhile is against opponents wearing light or medium-light armor (and perferably a couple levels lower too). In this case the finesse fighter probably can count on reliably bypassing DR and the extra 2 or 3 points of damage he picks up that way lets him bridge the gap between him and the Str fighter. Again, this models the Howard stories.
Argo said:
And honestly, I find your analysis suspect as I cannot imagine any circumstances where the knife (1d4) is a better choice of weapons than the Bill (2d8)
:? I never said that at any stage. A Bill will be better than a Knife at every stage. My comment was that with a Knife, finesse will nearly always be the better option. With a Bill, finesse is rarely if ever the better option. I think this is relatively intuitive.
Ok, I misunderstood your earlier post then. But, um, that raises two big questions then
1) Finessing a knife gives better results than Str wielding a knife: Yes, true. And that is the way it is suppose to be I think
2) Finessing a Bill gives better results than Str wielding a Bill: Um, you do realize that you
can't finess a bill right? :? You can only finesse light weapons and one or two-handed weapons which have been designated as finesse weapons (namely the War Spear, Staff, Broadsword in two hands, Arming Sword, and War Sword in two hands, oh and the Whip). I mean, that is kind of the point. Most finesse weapons have lousy stats compared to Str weapons.
Or did you know that and I misunderstood what you were saying again?
