Reynard said:
dmccoy, you're bouncing between story device and game mechanics to prove your point.
I thought I was answering the OP more than any others have thus far. The OP asked:
Infojunky said:
So the simple question is how much does the game change using a ship's jump rating as it's maximum speed instead of range?
Emphasis mine.
As a game, "little of any significance" is still my answer. All of my responses about what happens in game have been responses to other comments. I do agree, it would have huge ramifications if this was the real world. But the OP asked about the game and the net result is, from a game prospective, little.
If you want to go in game, lets go in world for a moment. Take Sideranautae's comment about how J2 ships would put J1 ships out of business. That is possible, until you realize that a J2 trader would charge more than a J1 trader for getting goods delivered in half the time. So I can't agree with his assertion that all J1's would go out of business. A J1 ship would still eep out a living because they can undercutting the competition. Or they can transport a larger volume. Ton for ton, a J1 ship can devote more room to cargo than a J2. If the volume is more important than the delivery date than the J1 wins. (real world analogy: large u-haul vs cargo van. Sure the cargo van is more nimble, accelerates faster and will be all around easier to drive for someone not use to a large behicle, but if you're moving an entire house worth of stuff, the cargo van will have to make multiple trips while the large u-haul does it all at once.) Again, I can't agree with the assessment that all J1's will be out of business.
I don't see the age of sail feel flavor being impacted at all. Communication is still delivered via ships going from system to system. Speculative trading is still speculative trading. Biggest difference I see with that is that perishable goods can have a wider distribution. So you can deliver fruit without it rotting in your hold. You can deliver steak and milk instead of cows. But unless the colony is tiny (Population 4-), or you are unique goods (angus beef as opposed to ... regular cow beef), or you're talking alot of really really big ships, local farms make more sense. Real world analogy again: sure, we import our bananas from South America where they arrive in the grocery store less than 2 days ago, but most of the food we eat is grown or bred in our country. The bananas would probably come from the US if they could be grown in the US. Same logic would apply in the future. So again, I don't see a huge impact other than, "You are delivering apples," vs "You are delivering apple juice."
I mean here are some things off the top of my head that I feel will change the game far more than jump distance vs jump speed.
- not blinking out of reality/travelling through real space (like warp engines or hyperdrives)
- missiles doing a respectable amount of damage