Today's question; Jump rating as a Speed?

Infojunky

Mongoose
So the simple question is how much does the game change using a ship's jump rating as it's maximum speed instead of range?
 
Infojunky said:
So the simple question is how much does the game change using a ship's jump rating as it's maximum speed instead of range?

Not enough data. 1)What do yo mean by "speed". 2) What is the range between refueling?
 
Speed = Velocity over time, the classic physics definition.

Fuel use would be the standard 10% per parsec. No matter what the drives rating is.....
 
Jeraa said:
But how much time? Does a Jump rating of 6 give a speed of 6 parsecs per week? 6 parsecs per day?

The Same, kinda, as it is speed, so a J1 ship does a parsec in a week, while a J6 does it in little over a day.
 
And the answer would then be yes, it changes the game immensely as you make shorter jumps. Mains (clusters of adjacent stars) would be vastly more productive as tech level goes up. The alternative Warp drive is similar.
 
sideranautae said:
Infojunky said:
The Same, kinda, as it is speed, so a J1 ship does a parsec in a week, while a J6 does it in little over a day.

I posted such a system here.

But what does change in play? What doe you see it changing? Standard Astrographic conventions will change a lot. As will communications.....
 
Infojunky said:
sideranautae said:
Infojunky said:
The Same, kinda, as it is speed, so a J1 ship does a parsec in a week, while a J6 does it in little over a day.

I posted such a system here.

But what does change in play? What doe you see it changing? Standard Astrographic conventions will change a lot. As will communications.....

I really wasn't sure of the extent. That's why I posted asking for feedback too.
 
Time changes. Shorter distance means shorter time. Battles move around the theater of war quicker with greater flexibility due to quicker communication.

People won't age so much because of jump space down time except, of course, jump 6.

Traders will make a lot more money, buy robots with it, fire employees and make even more money!

Scouts will be forced to explore more worlds.

More express boats at shorter distances since more runs mean more maintenance downtime.

I could go one and on if not for the restraining order.
 
One further variable is the available frequency of a jump to one ship. If a ship needs to recharge, refuel, and/or reset, ala Battletech and 2300AD, then one ship is still not traveling fast in the grand scheme of things. Coordinated networks like the X-Boats will move the news and related data *much* faster, however, since the one thing that slows them down is removed.

If you have very little R, R, or R time, then the courier networks no longer have strong specific routes, since one ship can drop its data load in four systems in only slightly more time than it normally takes to hop over them. Spacer culture weakens, as even running cargo between two close worlds can potentially become a job with weekends; the need for people who can stand each other for weeks on end goes down. Some space travel trends more like train travel or long-hop air travel than ocean travel, though that model remans for the long jumpers.
 
Infojunky said:
So the simple question is how much does the game change using a ship's jump rating as it's maximum speed instead of range?

It would fundamentally alter the Traveller universe game mechanics. Travel would become more like airtravel today, meaning you can catch a flight and be half-way around the world in 14hrs. But then you have to hoof it to your local destination.

I wouldn't say it was better or worse. But a lot of the existing thought processes would have to be modified to take into account the much faster travel times.

sideranautae said:
ShawnDriscoll said:
Make Kessel runs in less than twelve parsecs.

Don't ya love it when movie script writers are illiterate. I laughed when I heard it for the first time.

That never made sense to me either when I first heard it. And it never did until I read one of the books about Han Solo's early career. In the book the "made the run in less than 12 parsecs" has to do with the course taken to maneuver around a cluster of black holes. The shorter the distance of your course, the closer you got to the black holes and the higher the risk.

But without that explanation made decades later the line makes no sense at all.
 
phavoc said:
That never made sense to me either when I first heard it. And it never did until I read one of the books about Han Solo's early career.

I read that same book. It was a tortured, but noble attempt to explain the away a writer's deficiency in basic science. The explanation in the book didn't pan out when running the math in the book either when factoring in the purported sub-light speed of the Falcon. Remember, the original line was used to show the speed of the Falcon. NOT Han's prowess at cutting close to a hazard. The explanation in the book tried but failed.
 
sideranautae said:
phavoc said:
That never made sense to me either when I first heard it. And it never did until I read one of the books about Han Solo's early career.

I read that same book. It was a tortured, but noble attempt to explain the away a writer's deficiency in basic science. The explanation in the book didn't pan out when running the math in the book either when factoring in the purported sub-light speed of the Falcon. Remember, the original line was used to show the speed of the Falcon. NOT Han's prowess at cutting close to a hazard. The explanation in the book tried but failed.

Clearly somebody missed the references in the script. Supposedly the script for the scene had notes that intimated Solo was boasting about his skill and his ship. Context would have really helped that line.

Wired has an interesting take on it, first looking at it from a purely SW universe angle, which makes the quote sound reasonable. Then it looks at it using science and how we think light speed travel works. And of course then shit just falls apart.

http://www.wired.com/2013/02/kessel-run-12-parsecs/
 
phavoc said:
Clearly somebody missed the references in the script. Supposedly the script for the scene had notes that intimated Solo was boasting about his skill and his ship. Context would have really helped that line.

Wired has an interesting take on it, first looking at it from a purely SW universe angle, which makes the quote sound reasonable. Then it looks at it using science and how we think light speed travel works. And of course then **** just falls apart.

http://www.wired.com/2013/02/kessel-run-12-parsecs/

Great link thanks.
 
phavoc said:
Infojunky said:
So the simple question is how much does the game change using a ship's jump rating as it's maximum speed instead of range?

It would fundamentally alter the Traveller universe game mechanics. Travel would become more like airtravel today, meaning you can catch a flight and be half-way around the world in 14hrs. But then you have to hoof it to your local destination.

I wouldn't say it was better or worse. But a lot of the existing thought processes would have to be modified to take into account the much faster travel times.

Ok, I really don't see how it breaks the late Sail/Steam era shipping model very much. A ship is still the fastest way to get news. And long distance measure travel times probably look pretty similar. Though In-system travel changes a lot as it generally become 100 diameter limit to 100 diameter limit. Thus wilderness refueling and then transit in-system becomes more common. Then there is the tankage vs number of refueling stops, and length of drive recycles allowing for fast jumps ships with short fuel ranges.

With those bits I can see routes changing....
 
Infojunky said:
Though In-system travel changes a lot as it generally become 100 diameter limit to 100 diameter limit. Thus wilderness refueling and then transit in-system becomes more common.

Why? I mean a J1 ship would still have a week jump for micro's. A J6 ship would have a real advantage in system but they are as rare as honest politicians.
 
sideranautae said:
Infojunky said:
Though In-system travel changes a lot as it generally become 100 diameter limit to 100 diameter limit. Thus wilderness refueling and then transit in-system becomes more common.

Why? I mean a J1 ship would still have a week jump for micro's. A J6 ship would have a real advantage in system but they are as rare as honest politicians.

Why? The state parameter is speed, even a J1 ship is blindingly fast at system distances.
 
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