Mithras
Banded Mongoose
My two boys want to have a go at piracy in District 268. Any tips? I've not run a pirates game before, I don't want masses of lethality and killing civillians, how can I go about this?
How do they sell their loot? How do they remain undetected or do they require false transponder codes? Will they need to do alot of pre-pirate legwork before they can set themselves up??
Questions!
D268 will be great for this because Trexalon is a supporter of (anti-Imperial) piracy. Even better I have angry, embittered Navy officers led by discharged Sector Admiral Santanochhev helping, if not, masterminding, if not even leading these pirates in a revenge campaign against the Imperial Navy.
My players include a Vagry pirate hanging with a discharged Knight and Army General with a scout/courier. I envisage them trying to find pirate contacts for advice, weapons, new transponders etc. Maybe a small colony of resettled Vargr pirates who can help them. Maybe even bust a pirate out of Mithras Imperial prison?
Later on they will met Santanochhev who may recruit them himself. Into his corsair fleet.
And then I can move on to double-crosses, spies and secret-agents from Collace and the IISS and Naval intelligence.
But my questions still remain, how do you run day to day pirate operations????
How do they sell their loot? How do they remain undetected or do they require false transponder codes? Will they need to do alot of pre-pirate legwork before they can set themselves up??
Questions!
D268 will be great for this because Trexalon is a supporter of (anti-Imperial) piracy. Even better I have angry, embittered Navy officers led by discharged Sector Admiral Santanochhev helping, if not, masterminding, if not even leading these pirates in a revenge campaign against the Imperial Navy.
My players include a Vagry pirate hanging with a discharged Knight and Army General with a scout/courier. I envisage them trying to find pirate contacts for advice, weapons, new transponders etc. Maybe a small colony of resettled Vargr pirates who can help them. Maybe even bust a pirate out of Mithras Imperial prison?
Later on they will met Santanochhev who may recruit them himself. Into his corsair fleet.
And then I can move on to double-crosses, spies and secret-agents from Collace and the IISS and Naval intelligence.
But my questions still remain, how do you run day to day pirate operations????