GJD said:STar Frontiers used 3 types of drives, Atomic, Ion and Chemical. Only Atomic and Ion drive ships were able to enter the void, so I wouldn't worry too much about reaction drives except for system ships. Atomic and Ion were never really defined, except Ion required "units" of hydrogen to operate and Atomic required "fuel pellets" to run - one consumed in each jump (which made the Assault Scout rather useless as a scout - jump in, take some readings and... oh, no fuel to get home again...).
I'd also point you towards
http://www.starfrontiers.us/node/370
and
http://starfrontiersman.com/downloads/starfrontiersman
G.
c = 299,792,458 meters/secfar-trader said:...somebody with a dozen brain cells to rub together check me or do it![]()
Solomani666 said:.
Err... Anyone see DFW?
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Rick said:GJD said:STar Frontiers used 3 types of drives, Atomic, Ion and Chemical. Only Atomic and Ion drive ships were able to enter the void, so I wouldn't worry too much about reaction drives except for system ships. Atomic and Ion were never really defined, except Ion required "units" of hydrogen to operate and Atomic required "fuel pellets" to run - one consumed in each jump (which made the Assault Scout rather useless as a scout - jump in, take some readings and... oh, no fuel to get home again...).
I'd also point you towards
http://www.starfrontiers.us/node/370
and
http://starfrontiersman.com/downloads/starfrontiersman
G.
Ho hum. Of course you'd also be aware that each engine actually carried 3 fuel pellets, not the 1 you mentioned.
Ok, Star Frontiers was more 'D&D in space', but I still like it as a game!
GJD said:Rick said:GJD said:STar Frontiers used 3 types of drives, Atomic, Ion and Chemical. Only Atomic and Ion drive ships were able to enter the void, so I wouldn't worry too much about reaction drives except for system ships. Atomic and Ion were never really defined, except Ion required "units" of hydrogen to operate and Atomic required "fuel pellets" to run - one consumed in each jump (which made the Assault Scout rather useless as a scout - jump in, take some readings and... oh, no fuel to get home again...).
I'd also point you towards
http://www.starfrontiers.us/node/370
and
http://starfrontiersman.com/downloads/starfrontiersman
G.
Ho hum. Of course you'd also be aware that each engine actually carried 3 fuel pellets, not the 1 you mentioned.
Ok, Star Frontiers was more 'D&D in space', but I still like it as a game!
Class B did, and class C carried 10, but IIRC correctly, type A - which the Assault Scout had two of, only had one. You also had to do an overhaul on the engine after every jump. How does that make the assault scout ideal for hit and run attacks?
Anyway, I love the game. I did the covers for two of the Star Frontiersman webzines.
G.
far-trader said:Friends don't let friends calculate drunk (or otherwise impaired like I was with insomnia and allergies last night).
zero said:A Reaction Drive wouldnt be good, but it would be childs play for a Gravitic Drive to accelerate at 1G for 3.5 days straight, right?
GypsyComet said:Assuming a 0.01c speed limit, not unreasonable for particularly busy systems, i.
GypsyComet said:In the abstract, sure, but most travel is going to be in a system's main orbital plane, where things are a bit busier. If my midpoint was anywhere near some other body or came close to another gas giant's trojan clusters, I would not want to be zipping along at several percent of c with very little course change warning or ability.
Think of it as a plot device to either slow your players down or force them incommunicado for the week of jump.