DFW said:Pilots don't plot courses through dangerous zones any more than you would aim for the guard rail while driving on the freeway.
DFW said:Space is a LOT bigger than you imagine.
Not really, Saturn has an orbital speed of 9.69 km per second, and at 1 GGypsyComet said:By comparison, at even 1g constant you are literally pointing the nose at Saturn and hitting "GO!"
GypsyComet said:At these accelerations travel is basically straight line. Those long arcing curves you see in NASA animations are fuel efficient limited-burn bumpercar rides between gravity wells that take months or years.
GypsyComet said::roll:
rust said:Not really, Saturn has an orbital speed of 9.69 km per second, and at 1 GGypsyComet said:By comparison, at even 1g constant you are literally pointing the nose at Saturn and hitting "GO!"
you would need about a week to travel from Earth to Saturn, so Saturn
would have moved quite a distance since you pointed the nose at it and
hit "GO!" - you would miss it by more than 5 million kilometers.
Since all planets in a system are constantly moving, the "straight line"
flight paths between them are constantly moving, too. Therefore ships
starting a few hours before or after your ship will use a different flight
path, and as a result there are no permanent "routes" between planets,
the ships do not travel on the same "highway", they are distributed over
a huge volume of interplanetary space - no traffic jams there.
So, if there really is any kind of obstacle or other problem on your inten-
ded flight path, just start a little earlier or later, and it will be gone. 8)
DFW said:Rolling your eyes doesn't change facts.
Even hitting something on purpose is a challenge.
rust said:Saturn has an orbital speed of 9.69 km per second, and at 1 G
you would need about a week to travel from Earth to Saturn, so Saturn
would have moved quite a distance since you pointed the nose at it and
hit "GO!" - you would miss it by more than 5 million kilometers.
GypsyComet said:Your opinion, on the other hand, is insulting.
DFW said:I'm sorry. I've posted facts that show conclusively, that it is nigh impossible to accidentally run into something. If you can't counter with facts, well, there is nothing I can do to remedy that deficiency on your part.
barnest2 said:This is the thing. Two ships launching even a few minutes apart aiming at the same target will have quite different vectors, due to the speeds involved. So there is no chance of two things hitting each other, particularly since they can all see each other.
BP said:So, one good (only one I can see really) reason for 'speed limits' on in-system travel... so the law can catch you!
GypsyComet said:Or Search and Rescue. If something does happen (and in-system travel is where the pirates are going to be most common, as one example) your hulk isn't already past Pluto by the time the (likely rather sparse) SDBs figure out you are in trouble. A couple percent of c will have you out of the system in a remarkably short time, really.
GypsyComet said:Or had a plant on-board. "Piracy" covers a lot of activities. That's probably appropriate to a new Topic, though.
A very good point, perhaps less so because of pirates and more becauseGypsyComet said:Or Search and Rescue. If something does happen (and in-system travel is where the pirates are going to be most common, as one example) your hulk isn't already past Pluto by the time the (likely rather sparse) SDBs figure out you are in trouble. A couple percent of c will have you out of the system in a remarkably short time, really.
rust said:A very good point, perhaps less so because of pirates and more because
of all the other things which can go wrong with and on a ship.
BP said:Yeah - but then there are Player ships! :lol: