GypsyComet said:phavoc said:Yes, that is a fundamental flaw in the rules that has been perpetuated in every version. We have the technology today to put systems in standby/hibernation and reduce to near zero the use of resources.
A flaw in the name of broad playability. Not everyone wants to define a ship down to the bulkheads, life support routing, serving sized containers in the Galley, and kilowatt power draws, never mind the itemized insurance premiums.
Using your logic it would have been even more simpler to state life support costs on a per-person, per week basis. Instead the rules base it on staterooms NOT individuals, and don't double the costs when a stateroom is in double occupancy. So, call me silly, but that seems like over-complicating something with the use of non-linear logic.
If the goal was to make the calculations easy, then the designers intent failed. Per the MGT Core Rulebook definition of life support - Life Support: Covers oxygen generators, heating and lighting and other necessary life support systems.
Per the MGT Core Rulebook on life support costs: Life Support and Supplies: Each stateroom on a ship costs Cr. 2,000 per month, occupied or not. This cost covers supplies for the life support system as well as food and water, although meals at this level will be rather spartan. Each low passage berth costs Cr. 100 per month.
The first definition explains what is covered by life support from an engineering perspective. The second from a financial perspective. I would love to hear your explanation on the dichotomy between the two definitions. The first (engineering) is based upon actual usage. The second (costs) is based upon a random value assigned. Plus the second number makes no sense -- two people consume twice the air, water, and food that a single person does. Now, if that's "kilowatts and serving sizes"... sign me up for the fact buffet please!
I have no problem pointing out flaws in the rules. I guess some people have a problem with people pointing out problems that should be fixed.