Sry but your Minbari selection is not what i call a proper Fleet.
Why Sharlin?
4 Shantavi and 2 Teshlan and you have a bigger Fleet, more nasty long range Beams and you are fast enough to outmaneuvre some boresighted weapons! Against your EA force i would field 2 shantavi and 6 teshlan...
You make a good point, but let me see if I can explain the reasoning behind the fleet choices. For the Minbari I went with the mind set of big powerful ships. Nothing says big and powerful like a Sharlin so I took two of them. To be honest, I probably should have taken Sharkaans instead. I had also contemplated 2 Shantavi instead of the second Sharlin but I knew this was going to devolve into a short range melee and didn't want to chance getting out flanked.
For the EA, I went with a strategy that combined numbers with the chance to beat Stealth. In retrospect, the Skirmish level choices might have been better if I had used some of the Hyperion variants but I'm still unsure of that.
The use of Teshlans and Shantavi does give the Minbari player a greater total number of ships. You lose a little bit in terms of stealth and your fighter cover is very much depleted, but the big guns on the Shantavi are just scary. They are also an unknown quantity to me. I'm used to seeing a Sharlin plopped in the middle of the battlefield and shooting in all directions. The Shantavi would seem to require a little bit more finesse.
When I have the chance I'll game out the 4 Shantavi and 2 Teshlan fleet Vs. the EA. Not sure if it will be the same EA fleet or one with the Hyperion variants. One question though, given the speed differences in the Ships do you advise keeping the fleet together or to try flanking manuevers with the Teshlans?
When using fighters to attack Minbari ships, make sure that the fighters are positioned in the same arc that he would use to fire his mini-beams at your capital ship. That way he must chose whether to attack your fighters or your ship. If your fighters are in a different arc, he could attack both.
That's a great idea Greg. I n playing my game I had put the Omegas and the Novas straight ahead of the Sharlins specifically to make them have to choose which ships to fire on. As I did this, I realized that I could further confuse the choice by flooding the forward arc with fighters. Unfortunatley, the Nials were prepared to jump the fighters so no "Scanners to full" action for that round.
I think I've got another idea on how to maximize the use of the scanenrs to full action. Has anyone tried having their fighters escort the warships into range of the Minbari ships using the advanced Support rules? Combining that with a couple of free flights could make it a bit of a tough choice for the Minbari fighter flights.