I know - I really shouldn' get enthusiastic about playing criminal types - but the sad nature of being a GM is that you end up having to role play the bad guys so that the player characters can play the good guys.
But hey, why keep those poor player characters out of the fun? Why not invite them to assume the personae of a bad guy (maybe even stat him up for their ideas)? Why not have some "Criminals" discuss ideas on how to make money the easy way?
Take for instance, those wonderful guys looking for a place to store their relatively cheap goods in local warehouses? What if you knew how to get into a warehouse undetected for long enough, to abscond with the goods, load it as "Freight" that has been mislabeled, and then have a doctored (ie forged) document that lists the provenance of the goods so that they can be sold on the speculative market.
So, how would such a caper work? Someone has to get in and disarm the alarms, the sensors, the cameras that record what happens in the warehouse. Someone has to have the forged documents ready to go. If this is to work, we probably need a smallish starship whose only cargo will be the so called stolen freight. Someone willing to load the stolen freight quickly, and then have a flight plan already handed over to the tower so that the time it takes to discover the theft, will be too long after the ship takes off for parts unknown.
We're not hijacking a shipment while in transit, we're actively stealing the shipment while it waits in a warehouse. GURPS TRAVELLER had vehicles that could carry a given amount of weight that would move containers of a given volume. I'm betting that MgT may have that as well.
So, get on it - this cappo wants a plan on his desk within the week. Well, not literally on his desk, as that is incriminating evidence! You know what I mean.
And while we're at it, we are going to be entertaining ideas on how to smuggle goods. We're also going to need ideas on how to transmit information in ways that the Ministry of Justice or the Office of Naval Intelligence can't easily intercept. One method that was used in the Lunion subsector until some enterprising sleuths found out was...
Use old technology to store data information - if they get intercepted, who cares, the data won't even look like data! But use a higher tech adapter - along with a minichip installed that will decrypt the information on the older equipment, and you have what amounts to an encrypted device along with a physical key (the adapter) before you can even begin to extract the data. If you have the wrong "Key" it won't extract the hidden encrypted data. That's kind of like having an old Atari computer floppy drive device connected/coupled with a USB port device where the USB knows where to look in what sectors of the floppy drive for specific information. Without the USB device going to specific information - all of the data on the floppy drive looks like it is for use with the floppy drive only (and innocent at that). In a way, it is like having a sheet of paper with holes cut out in specific locations - and then held up against a given page of a given book.
Well, enough on that - there has to be ingenious people here who have ideas. Let's see them shall we?
But hey, why keep those poor player characters out of the fun? Why not invite them to assume the personae of a bad guy (maybe even stat him up for their ideas)? Why not have some "Criminals" discuss ideas on how to make money the easy way?
Take for instance, those wonderful guys looking for a place to store their relatively cheap goods in local warehouses? What if you knew how to get into a warehouse undetected for long enough, to abscond with the goods, load it as "Freight" that has been mislabeled, and then have a doctored (ie forged) document that lists the provenance of the goods so that they can be sold on the speculative market.
So, how would such a caper work? Someone has to get in and disarm the alarms, the sensors, the cameras that record what happens in the warehouse. Someone has to have the forged documents ready to go. If this is to work, we probably need a smallish starship whose only cargo will be the so called stolen freight. Someone willing to load the stolen freight quickly, and then have a flight plan already handed over to the tower so that the time it takes to discover the theft, will be too long after the ship takes off for parts unknown.
We're not hijacking a shipment while in transit, we're actively stealing the shipment while it waits in a warehouse. GURPS TRAVELLER had vehicles that could carry a given amount of weight that would move containers of a given volume. I'm betting that MgT may have that as well.
So, get on it - this cappo wants a plan on his desk within the week. Well, not literally on his desk, as that is incriminating evidence! You know what I mean.
And while we're at it, we are going to be entertaining ideas on how to smuggle goods. We're also going to need ideas on how to transmit information in ways that the Ministry of Justice or the Office of Naval Intelligence can't easily intercept. One method that was used in the Lunion subsector until some enterprising sleuths found out was...
Use old technology to store data information - if they get intercepted, who cares, the data won't even look like data! But use a higher tech adapter - along with a minichip installed that will decrypt the information on the older equipment, and you have what amounts to an encrypted device along with a physical key (the adapter) before you can even begin to extract the data. If you have the wrong "Key" it won't extract the hidden encrypted data. That's kind of like having an old Atari computer floppy drive device connected/coupled with a USB port device where the USB knows where to look in what sectors of the floppy drive for specific information. Without the USB device going to specific information - all of the data on the floppy drive looks like it is for use with the floppy drive only (and innocent at that). In a way, it is like having a sheet of paper with holes cut out in specific locations - and then held up against a given page of a given book.
Well, enough on that - there has to be ingenious people here who have ideas. Let's see them shall we?