Thirdspace aliens - the One

I am aware, however it does ignore interceptors, stealth and dodge, and has an effective 6" area effect as you don't have to centre it over one ship, so can quite feasibly hit two ships if your opponent doesn't keep his fleet seperated out.

Hence the lack of precise, and the 8 attack dice (I was looking at this being equivalent to about a 6-point beam, as I was thinking war priority when writing this. It may need more to make it armageddon priority.
 
Just curious, but shouldn't the weapons profiles be switched(by weapon?)

Wouldn't it make more sence for a 'bolt' to be an energy mine, and a cannon to be... not?
 
locarno24 said:
I am aware, however it does ignore interceptors, stealth and dodge, and has an effective 6" area effect as you don't have to centre it over one ship, so can quite feasibly hit two ships if your opponent doesn't keep his fleet seperated out.

Also, the Exotic Matter Cannon, because it only has the E-Mine trait but is not an E-mine system, will not have access to any E-Mine variants, which I suppose it doesn't anyway since it's not in the Narn fleet list :lol:

LBH
 
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