Thirdspace aliens - the One

Sorry....I merely used the term 'ancients' as a lump term for 'first ones older than the Vorlons'.

I realise the Shadows aren't the oldest (there's lorien if nothing else), but they are older than the Vorlons. I did say 'amongst the oldest'.

Oh - found some images of the ships the Hand gave out to their servants..

40c4cac2a4dc4ee58c26eb87546e77e9.jpg


022450dca55c46fc3ef1d34b651b624c.jpg


If it was possible to get some images or information on the primordial era vorlon fleet, that'd be superb....


Oh: With regards to the Thirdspace fighter/whitestar size - it seems I was overestimating them. These pictures 'to scale' images from the starship dimensions page at http://www.merzo.net/

1mppb5eawhitestar.gif

1mppb53rdspacefighter.gif

(in fact it's a touch smaller even than Kosh's transport)

Ok......here we go....my first attempt at some rules:

Special Rules:

Damage Resistance:
Based on highly advanced technology, Thirdspace vessels are much more resilient to attack than most other ships.
Because of this, they take damage in a very different manner:

Every successful attack on a Thirdspace vessel that beats its Hull score will cause damage, without the need to roll
for bulkhead and critical hits. Thirdspace vessels are immune to critical hits, as they have no specific vital systems.
For every hit a Thirdspace vessel suffers, roll one dice. This is how much damage it actually suffers from the hit and
is double or trebled as normal for weapons that possess the appropriate traits.
Precise weapons have no additional effect.

Thirdspace vessels have no effective Crew score, as the whole ship is a single, living entity. In
addition, they never perform Damage Control and can never be Crippled or reduced to a
Skeleton Crew. A Thirdspace vessel that has been reduced to 0 Damage has been destroyed and
is simply removed form the table.

Superior Technology:
The technical advances of the younger races pose few problems for the forces of the One.
Thirdspace ships gain a +1 bonus to all rolls they make in order to circumvent an enemy ship's Stealth.

Shields:

ftrshield.jpg


Thirdspace Ships are protected by advanced energy shields so potent that only the most determined attack can breach them.
Until they are overloaded and disabled, the hull itself cannot be attacked.

Thirdspace ships with the Shields trait have a defensive shield bubble, which essentially forms an additional damage track.
Any hits on a shielded vessel will automatically inflict normal damage (there being neither bulkheads nor critical systems to
be hit whilst the Shields remain), which is double or trebled as normal for weapons that possess the appropriate traits.
Note, however, that as the Shields deflect the shot before it reaches the hull, no benefit is gained from Armour Piercing or
Super Armour Piercing shots whilst a vessel has operational Shields.

Once damage equal to the Shields score of a ship has been inflicted, the shields are disabled and will no longer function
(e.g. a vessel with Shields 10 will lose shielding once it has suffered 10 points of damage to its Shields). Once the shielding
is disabled, the next new weapon system to fire on the ship will resolve hits and damage as if the ship is unshielded.

Damage carries over between turns as normal, and is not affected by Self-Repairing Traits.
The Shields themselves may recharge, however - this will be noted by a second number after a slash (e.g. a ship with Shields 10/D6
will lose shielding once it has suffered 10 points of damage, but will recover D6 damage done to its Shields at the end of each turn)
Shields do not regenerate once reduced to 0 damage remaining.

Whilst Shields are Operational, Thirdspace vessels are considered to have a hull score of 6. Once shielding is lost, they revert to their
normal hull score (this will be recorded as, for example, 6/5 - a hull score of 5, but an 'effective' hull score of 6 whilst Shields remain active).






Thirdspace Fighter:

The Thirdspace fighters are, despite their size, immensely powerful craft on a par with the corvettes and light cruisers of many species.
Not true spacecraft, these wierdly elegant vessels have no crew, but rather have an animal sentience of their own.
They are destructive and agressive servants of the One, and most often the first to be encountered.

Ship Special Rules:

Thirdspace Fighters have no crew quality score - in fact they have no crew at all!
As a result they cannot perform any special actions.
They will never Stand Down and Prepare to be Boarded!, and are too agile to be hit by Give Me Ramming Speed!

Class Thirdspace Fighter
In Service Primordial
CQ -
Troops -
Craft -
Speed 10
Turns SM
Hull 6/5
Special Rules Shields 5/1
Damage 35
Crew -

Weapon Exotic Matter Bolt
Range 5
Arc F
AD 4
Special Rules AP, Double Damage

I'm thinking either Skirmish or Raid Priority, personally I think the former.
35 hit points Damage Resistant plus the five shields translates to about 15 hit points in real terms....add in the shield benefits and that sits nicely in the bracket of Drazi Whateverbirds...which is not bad for a fighter!

Thoughts/Comments/Suggestions/Insults/Improper Offers/Analysis all welcome
 
Locarno, did you even read the wiki link I posted?

http://en.wikipedia.org/wiki/Thirdspace_Aliens#The_Thirdspace_Aliens_and_the_Hand

The hand are not the thirspace aliens, at least not according to the proof presented here.



http://en.wikipedia.org/wiki/Thirdspace_Aliens#Culture


Not entirely genocidal



http://en.wikipedia.org/wiki/Thirdspace_Aliens#History

More proof that they are not the Hand and that they kidnapped Vorlons



http://en.wikipedia.org/wiki/Thirdspace_Aliens#Ships

Again, the ships, and more proof that they have Vorlons.
 
I did.
Because in Thirdspace it was claimed that the Vorlons never knew about the Thirdspace Aliens until it was too late whereas the Hand where from our own galaxy and thus the Vorlons and the Other First Ones must have known of them and possibly taken part in their banishment.

See my own question above:

does anyone know if Legend of the Rangers (sorry for using laguage like that on this forum) says the Vorlons specifically were involved in casting the Hand out, or just that it was the First Ones?

As noted, they're the youngest of the true first ones - humans don't know everything the minbari/centauri do.....

Despite what the Vorlons claimed, it appears that the Thirdspace Aliens don't kill everyone. When they communicated via Vir and Commander Ivanova's dreams, Vir was caressed by women while Ivanova was killed. That may have been because Vir was willing to give in to the alien influence, while Ivanova insisted on questioning it. He was rewarded for his compliance while she was punished for her resistance suggesting that they do keep the more obedient individuals as servants.

and as I said (a) that's a dream, and (b) that says nothing about what happpens after they secure control over an area and no longer need their servitors...

The ships appear similar in basic form to Vorlon ships which has made some fans suggest that were they examples of ancient Vorlon ship design, the aliens had kept possessed Vorlons around to use as cannon fodder in case the gate opened again, on the assumption that it might be the Vorlons doing the opening.

No they don't. The book nowhere claims they look like vorlon ships, and frankly, they don't look much like vorlon ships - they just look slightly organic, that's it....especially with the metallic, angular rear fins.
1mppB5VorlonTransport.gif

1mppb53rdspacefighter.gif


For that matter you see some primordial vorlon ships in the TV series, and (some more baroque ridges along the side) they look identical to the current era vorlon ships....and not at all like the thirdspace fighters in the same show...
 
The "hand" do not exist, they were a very bad bad guy in a film that should be wiped from existence.
Their backstory was flawed and full of plot holes, their ships were about as advanced as a teapot, and who WHO gets tricked by the grenades in an item trick, could you see the Vorlons falling for it, hell no.
 
Primeval vorlon ships look more or less like the ones in the show apparenly, just with a few more spines here and there and slighly larger and in some cases, different colours, basically the designs didnt really change they were just more 'mature' versions of the same organism and alot of their greater power was due to being directly piloted by an actual vorlon.

Same for the shadowships too really.

As an aside I'd be very wary of taking anything on wikepedia as 'concrete fact' remember that unless somone else goes in and says 'thats a load of rubbish' you can more or less put whatever you like on there and the more obscure topics (and lets face it the third space aliens that appear in one not very popular TV movie based on a cult TV show (that great as it was never really achieved 'mainstream' popularity in the sense star trek and to a lesser extent stargate, did (though personally I think thats a terrible shame as B5 clearly is the superior show (much as I love the other two ;)) is pretty obscure) tend to just get left alone.
 
Incidentally for those who dont know and are interested I present the abridged version of the Krishiak background:

Basically the Krishiak evolved quite some time after all the true ancients had reached basically their current level of development. The ancients at this time more or less payed no attention to any of the younger races that were devoloping as they were beneath their notice. So gradually over tens of thousands of years the krishiak became more and more advanced and eventually invented hyperdrive completely from scratch, however by the time they reached this level of devolopment their scientific knowledge was almost on par with the true ancients.

And so the Krishiak began conquering all their neighbours who were so far below them technologically it was no effort at all (imagine if the Vorlons or Shadows had REALLY wanted to wipe out one of the younger races, not just attack them a bit but full on conquest.... :shock: )

Eventually having conquered all the nearby younger races the Krishiak turned their attention to the other ancients first taking some of walker space (the walkers were not there to stop them being off mapping other dimensions as they were wont to do) The Vorlons saw all this and could have intevened or warned the walkers but did nothing (incidentally this is the part of the source (though there are other incidents between the two) of the walkers ancient grudge against the Vorolons that Ivonova plays on to get them to help in the final battle...).

They then having taken basically all of Walker space unopposed moved on to invading shadow territory, the shadows being in a hibernation cycle also initially didnt oppose them, but then Lorien saw what was happening and decided to wake them up. Well suffice to say the shadows were mildly pissed and struck back.... and to their horror found that the Krishiak were holding their own against them!

Soon the other ancients, seeing the threat joined in the fight and the tide began to turn. Only the Walkers (who were still away) and the Triad (who refused to get drawn in initially) still were not fighting the Krishiak. However the Krishiak WERE beign driven back now. Eventually the walkers and Triad joined the fight too and the Krishiak were soon driven back to their home systems. Then as a demostration of their power the walkers calmly and without saying anything phased the Krishiaks home planets moon completely into another dimension, and then equally quietly , put it back....

At this point the Krishiak surrendered :wink: Some of the ancients, most notably the shadows and walkers wanted to impose huge penalties on the Krishiak but the others and Lorien convinced them to be reasonable and accept that it the whole situation could have been avoided if the ancienta had all paid closer attention to the younger races and noticed the Krishiak before they advanced to the point where they were actually a geniune threat.

The Volons postulated the theory that the Krishiak werent noticed because until they devoloped hyperspace travel and left their home system they were really noticable on the galactic scene. However they, theorised, the level of technological and scientific advancement needed to operate and reverse engineer hyperspace technology was many many orders of magnitude lower than that needed to actually INVENT it. And so the vorlons set about seeding the galaxy with jump gates, the younger races would therefore enter the galactic scene LONG before they advanced to the point where they could build ships and weapons comparable to the ancients.

The Krishiak took their place amongst the other ancients and the rest, as they say is history :)
 
It's interesting - the Krishiak never 'ascended' (sorry to use the SG-1 term) to a non-corporeal state, as per the Vorlons and the other First Ones (mind you, I suppose neither did the Shadows). JMS seemed to indicate that this sort of evolution - becoming pure energy was what separated Humans and Minbari from the Narn/Centauri/Rest 1 million years after the series, and was how he defined them as 'first ones'.

Since he said that the Narn/Centauri/Rest all still existed 1 million years hence, but hadn't evolved like the Humans/Minbari, wouldn't they be something like the Krishiak, if viewed from the perspective of the 'next wave' of life following ours?
 
yes and no, and incidentally Im not even sure the Minbari 'asceneded' either ;)

As an interesting sidenote, whilst the vorlons ascended, Lorien, the Triad and the Mindiriders apparently didnt have to, they were ALWAYS that way (not 100% sure about the Mindriders)

The Krishiak never did, and I dont think The Torvalus did either. The Shadows hoever DID. The spidery things you see are apparently shadow encounter suits, what the shadows REALLY look like is more like the glowey eye things in space Ivonova sees (or that may be only a projection, not sure there, but the shadows are nonetheless that evolutionarily (is that a word?) advanced).

The Narns and Centauri though if still around would be more like the Torvalus than the Krishiak as they are still the same 'generation' as the other younger races. I perhaps wasnt very clear, but the Krishiak are practically a younger race compared to the others, they eveloved long after the others had already advanced to their pinacels of technology and evolution, they only caught up because the ancients stagnated, got complacent and didnt pay attention ;)
 
From JMS himself:

What about the other races?
The Minbari eventually make it; the Narn and Centauri do not. They don't die out, they just don't hit a state of First One-ishness, which is darn close to immortality (barring violence).
 
But what about the Pak'ma'ra?? :lol:
I'm sure they evolve and spread legends onto the next generation of younger races, calling themselves Cthulhu...
 
well thats that then, the Minbari DO make it. As for the Pak'ma'ra, they tried to take over the galaxy but just couldnt see the point.

Incidentally if you want a good laugh look up their history in the B5Wars core rulebook (or it might be in ships of the fleet). Apparently the Centauri invaded them once but they just carried on as normal, not really understanding the 'idea' of conquest and eventually the centauri got so annoyed with this 'not giveing a toss' attitude they gave up and left! :P (the Pak'Ma'Ra just ignored them and carried on as usual even when the centauri got annoyed and shot loads of them etc :P)
 
Locutus9956 said:
well thats that then, the Minbari DO make it.

When I first watched Deconstruction of Falling stars, from the way it was shot in the 1million years ahead scenes (he almost looked as if he had a bone crest at one point, I think), at first I thought the human/first one was part minbari.
I always considered that, in light of Valen's genetic legacy in the Minbari race, and given 1 million years of possible interbreeding after Sheridan and Delenn had a child, it would have been possible for the two races to merge into one.
 
sheriden and delenn could only interbreed because of the transformation delenn did. doubt the entire minbari race would be able to mix with the entire human race.
 
There's nothing to preclude any other minbari with Sinclair's DNA (the triluminaries were specific to him) undergoing the same change in the future - and as Delenn discovers, that's most of the minbari race.

But I was thinking more about David Sinclair and his children, and their children. There's nothing to stop him marrying a minbari woman, and so on and so on - 1 million years later the two races could very well be merged.
 
Ok......attempt at the Thirdspace Capship.....a much more dangerous animal.

thirdcap.jpg


Ship Special Rules:

Mindslaver: Thirdspace capital ships are crewed by the sevants of the one, who are some of the most potent and insidious telepaths of any species. Each turn they may attempt to attack the minds of the crew of one ship within 12". Make an opposed CQ check - for each point the Thirdspace ship wins by, one Troops is generated on the enemy vessel from mindslaved crew, or mental control of the living ship's systems, count these as a normal Troops unit attacking from breaching pods. This attack may be used multiple times on one vessel. This may be used even on enemy vessels with no crew value/those which cannot normally be boarded, such as Vorlon ships or Ancients (in which case there are no enemy Troops to oppose them!). All other normal boarding action rules are used.

Special Actions: Thirdspace Capital Ships may use any Special Actions except All Hands to Deck!, Close Blast Doors and Activate Defense Grid!, Run Silent! and Initiate Jump Point!

Class Thirdspace Capital Ship
In Service Primordial
CQ
Troops -
Craft -
Speed 6
Turns 1/45
Hull 6/5
Special Rules Shields 15/D6, Mindslaver
Damage 200
Crew -

Weapon Exotic Matter Cannon
Range 25
Arc F
AD 8
Special Rules Super AP, Triple Damage, Energy Mine

Weapon Exotic Matter Bolts
Range 10
Arc T
AD 6
Special Rules AP, Double Damage
 
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