THe Xaar.

Banichi

Cosmic Mongoose
I had a quick 3 skirmish game against the vree on Sunday, and my mate fielded 4 xaar. (lost again, :cry: dratted cattle bothers!) Man, they are not bad as far as patrol ships go. I Havn't yet played with vree, and the only patrol ships I've used so far are hermes (my centauri have no havans), and I am curious to see how other players think xaar stack up against other patrol level ships. Ok, they have only 8 damage points. But they are fast, have dodge, good weapons, and hull 5 which is rare for a patrol level ship.
 
I don´t know about the Xaar.
But I´ve used the Myrmidon in a fight against the Narn.
The Narn player has tried to use his T`Loth to kill my Myrmidon.
The Problem was, the the Myrmidon always stays on the side, and the T`Loth can only uses his Light Pulse Cannon.
He has done no Damage to my Myrmidon, because of the Hull 5 and then the Interceptor, which intercept very attack which hit the Myrmidon.

After the fight he has cursed this little "nuisance". It has done no damage, but soaked up three rounds of continiouse Light Pulse fire from the T`Loth (and one attack from G`Quan Light Pulse cannon).
 
I love the Vree.

started with a Centauri fleet, they havent been out of the box since I got the Vree.

Its a fleet that hits damn hard, is very quick and maneouverable and in the hands of the right player can hand out bucketfuls of pain.

The only thing with Vree is that you have to think about 3 moves ahead to ensure that those fragile hulls are kept out of range of your enemies harder hitting weapons. (lots of careful measuring and consideration of where your opponents ships are headed)

at lower levels, your ships can more than hold their own - ESPECIALLY with things like the Xarr. The fighters are damn good too.
Take for example last saturday - we had time for a 1 Raid game at the end of the afternoon. I took two Xirr Bombardment saucers and crippled a Narn T'loth before I had to concede because I lost one and the other was crippled.
Had I concentrated on the the other players ships I probably could have won since the T'Loth never could have kept up with me.
 
Remember:

When the going gets tough, the Vree....go sideways.


They are a fantastically annoying fleet for your opponent, especially those bloody torpedo boats.

Xarr are ok, but it's at skirmish level the frizbees really get vicious.

Xirr and Xixx both outrange almost anything else in their class, and back this up with manouvrability - and aren't especially slow either.

Added to this they pack 4 flak batteries each, meaning nothing short of determined attacks - or assault fighter wings - will touch them.
 
why go SM when you can just go all power to engines and then turn when you need to?

I cant remember the last time I used the racial SM ability. Vree live by speed tanking (extra points if you get that reference).

better to get yourself out of range of their weapons, get into the position you want and then commence the probing.

having your War level ship moving SM is quite a nice idea though......
 
clarification:

saturday I used all power to engines to get down the flank of my opponent and then turn in when I wanted to so my moves went:

APTE
APTE
Move half, turn left 90, move rest of move
APTE


etc

from turn 2 onwards I was zipping down his flank lobbing in lots of hurty goodness with my torpedo saucers, backed up by the Xills when they got in range.
I was never closer than 14" to the white star carrier with any of my ships except one Vaarka which strayed into its front arc on turn 2 and didnt last very long.

once id got into the position I wanted I slowed down and just lobbed in everything I could shoot. Once I got my whole fleet into position, they took down the carrier in 2 turns. (rolling a crit and killing his dodge helped)
 
Burger said:
Remember if Vree go SM they can be boarded ;)


Burger,

I thought you had to move less than 1/2 your move to get boarded. The Vree technically can sit and spin in a very small amout of space and say they "moved" half speed.


Dave
 
Davesaint said:
Burger said:
Remember if Vree go SM they can be boarded ;)


Burger,

I thought you had to move less than 1/2 your move to get boarded. The Vree technically can sit and spin in a very small amout of space and say they "moved" half speed.


Dave

Super Manoeuvrability: Vree ships are incredibly agile. All Vree ships may move less than half their Speed if this wish. If they do
so, they may also move as if they had the Super Manoeuvrable trait.

In addition, the enemy ship may not have moved more than half its original Speed
this turn

So the Vree must move less then halve, and the boarding actions says, that the schip may not more more than halve.

So every Vree Ship which uses SM can be boarded.
 
If someone tried to tell me their Vree ship was swivelling on the spot, that's exactly what I'd tell the player to do next time he wanted a game with me! ;)

As Goldritter said, Vree must move less than half to use SM, and boarding action requires you to move not more than half (your original speed).
 
Burger said:
If someone tried to tell me their Vree ship was swivelling on the spot, that's exactly what I'd tell the player to do next time he wanted a game with me! ;)

As Goldritter said, Vree must move less than half to use SM, and boarding action requires you to move not more than half (your original speed).

I will have to look back and see how it is written, but I thought it read that they can move up to half, which to me means that it would include moving half. Plus if it got the refit that allowed it to move up to 3/4 of it's move at SM, it would be all good too.


dave
 
Davesaint said:
Burger said:
If someone tried to tell me their Vree ship was swivelling on the spot, that's exactly what I'd tell the player to do next time he wanted a game with me! ;)

As Goldritter said, Vree must move less than half to use SM, and boarding action requires you to move not more than half (your original speed).

I will have to look back and see how it is written, but I thought it read that they can move up to half, which to me means that it would include moving half. Plus if it got the refit that allowed it to move up to 3/4 of it's move at SM, it would be all good too.


dave

I´ve quotet it direct from the PDF Rule set.
(copy & paste ;) )

So if ther was no change in the PDF, after I´ve bought it (last Month) it should be the correct wording.
 
Last month?!...pfft....that's forever ago...=)

I did think it was up to half myself... but okay.

Surprised to see no mention of the beastly carrier on the thread. Good skirmish ship that comes with four of the best bombers in the game, nasty.

Ripple
 
Their skirmish carrier is nice. Being able to choose between excellent bombers or excellent dogfighters free of charge is very nice. The only issue is the vree not having a ship with a carrier trait, so replacing fighters in a campaign can get expensive. But all things considered the Vree have some very nice fighters.
 
I've just lost Amu in a single round of combat to Vree. I emerged from hyperspace and got attacked by seven flights of tzymms. Got 6 critical hits including loosing GEG trait. And then things became really nasty. Didn't make it to the point of deploying ships from huge hangars.

And then I lost Ria’vash cruiser with a single salvo of 4AD torpedos...
 
jimmor said:
I've just lost Amu in a single round of combat to Vree. I emerged from hyperspace and got attacked by seven flights of tzymms. Got 6 critical hits including loosing GEG trait. And then things became really nasty. Didn't make it to the point of deploying ships from huge hangars.

And then I lost Ria’vash cruiser with a single salvo of 4AD torpedos...

thats really bad luck, really bad.
 
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