The Warmonger-Class Battle Tender

1. Depends on how many, and of what type, monitors are in the Imperium line of battle.

2. For a faster reaction, battleships would seem the preferred choice.

3. You're going to have to calculate how long it would take to assemble the monitors, for the tender to then transport them to the front.

4. And, how long that takes.
 
I’ll amend the design to remove the fighters when i get home. Maybe need to add more point defense. I’ll see.
 
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Unrelated, but the Hadrian as written is 2000 dTons over. Is there an Errata?

[Edit: It is possible to get all the systems to fit, and with extra room to spare, by using advantages for 'smaller equipment' & trimming back the powerplant. This ends up looking like the numbers in the 2022 High Guard Update, though /Edit]
I used the write up in the book without changing anything and ended up with 390 spare tons, and more than a thousand unused power. I uploaded my baseline spreadsheet above.

Now I need to figure out what tweaks make sense. Thoughts?
 
I used the write up in the book without changing anything and ended up with 390 spare tons, and more than a thousand unused power. I uploaded my baseline spreadsheet above.

Now I need to figure out what tweaks make sense. Thoughts?
Thoughts? I must be going senile. I added it up two more times -- more than 1200 dTons free, and then exactly to displacement. Bah.

Here is my concept of a 'Frigate-equivalent' Battle rider (15k dTons). It is absolutely minimal, and carries 6000 dTons of Meson Spinal mount; it can stay on-station for 300+ days, as long as the crew doesn't mind skimming fuel every month. As supplies are consumed, there is more room for fuel, so skimming can become less frequent. I am standardizing on (NOT an Imperial Navy design) 100 dTon small-craft with 75 dTons of 'Module' space.

A 'Warmonger' equivalent can carry 56 of these J-4; although I suspect that the Meson & Nuclear defenses for these are inadequate. May need some tinkering.

 
Purely for cost reduction purposes -- you do NOT need to buy Jump-Control-4 software; it is included in the price of the Core/100 computer (and also assumed to consume no bandwidth).
 
I haven't tried in with MgT yet, but I started experimenting with jump 4 tenders that could carry battle riders with their own jump 1 engines and a drop tank manufacturing plant on board.

The tender jumps to within 1 pc of the target system, the riders then use drop tanks to jump into the system with a reserve of fuel for jump 1 out if they are outmatched.

I am wondering if the MgT rules for breakaway hull ships may be a better way of doing things...
 
I haven't tried in with MgT yet, but I started experimenting with jump 4 tenders that could carry battle riders with their own jump 1 engines and a drop tank manufacturing plant on board.

The tender jumps to within 1 pc of the target system, the riders then use drop tanks to jump into the system with a reserve of fuel for jump 1 out if they are outmatched.

I am wondering if the MgT rules for breakaway hull ships may be a better way of doing things...
That’s an interesting idea. I bet it would work just fine.

While it’s not your idea completely, I’ll see if I can make a J-1 variant of the Hadrian similar to that when I get home in a couple of hours. I think there is enough spare space.
 
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I haven't tried in with MgT yet, but I started experimenting with jump 4 tenders that could carry battle riders with their own jump 1 engines and a drop tank manufacturing plant on board.

The tender jumps to within 1 pc of the target system, the riders then use drop tanks to jump into the system with a reserve of fuel for jump 1 out if they are outmatched.

I am wondering if the MgT rules for breakaway hull ships may be a better way of doing things...
Crap! It didn't occur to Me to make a Battle Tender and its riders all one ship that just breaks into many smaller ships! Now I feel dumb... :(

Just have a central j-drive/fuel tank and call it done.
 
Crap! It didn't occur to Me to make a Battle Tender and its riders all one ship that just breaks into many smaller ships! Now I feel dumb... :(

Just have a central j-drive/fuel tank and call it done.
I still like the way it turned out is best. If you lose battle riders in combat, they may not be able to get clear again. My thought is that it’s best to leave the jump-capable mothership out of combat.
 
I still like the way it turned out is best. If you lose battle riders in combat, they may not be able to get clear again. My thought is that it’s best to leave the jump-capable mothership out of combat.
Jump in, Riders breakaway and move to enter combat. Tender refuels and either waits or jumps out. Making it a breakaway hull doesn't change its mission parameters, with the possible exception that it only takes 1d6 rounds to release all of the Riders.
 
I need to design a Fleet Carrier made to move 400-ton Fiery-class gunships (I love their Small Fusion Gun Bays) reimagined as Batter Riders., complete with Launch and Recovery Bays. Say the same size as the Warmonger-class. :p The gunships would toast anything smaller than an Armored Cruiser. :p

Edit: and up-teched to TL-15...
 
I need to design a Fleet Carrier made to move 400-ton Fiery-class gunships (I love their Small Fusion Gun Bays) reimagined as Batter Riders., complete with Launch and Recovery Bays. Say the same size as the Warmonger-class. :p The gunships would toast anything smaller than an Armored Cruiser. :p

Edit: and up-teched to TL-15...
Won’t take much to modify the spreadsheet for the Warmonger to do that. Make sure and post it here as a variant.
 
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