Bjorn the Barbarian
Mongoose
Argo,
Darn good explanation of the feats!
Darn good explanation of the feats!

I think that Web of Death does not give more AoO's to your character, just another possibility to use AoO's. And don't forget the fact that you can't make "regular" AoO's when you are in Total Defence (you don't threaten areas around you anymore). BTW, your character has a +8 Dex modifier ? 26 in Dex ? What Level/Race is he ?Valgrim Bragisson said:I've just written up a Borderer/Soldier as a pure finnese fighter. I'm fully embracing AoOs for the first time with this character. Between Combat Reflexes and Web of Death, he will eventually have 10+ AoOs per round!
(1 base, +8 DEX, +1 each time he's attacked)
Also, Combat Reflexes has NO PREREQUISITS listed in the AE.
Is this all as overpowered and broken as it sounds?
What house rules have people come up with to handle this?
MP
Yeah, I'm not sure what you mean. Your character will get an AoO against every opponent who attacks him (regardless of his Dex score) when he is using total defence. While this can definitely be very powerful indeed in certain situations (like when you're defending a bridge against 100 picts :wink: ), it's a tactic that can easily be circumvented (if your enemies just ignore you while they slaughter your friends, or just step back and pepper you with missiles, you can do nothing).Valgrim Bragisson said:I've just written up a Borderer/Soldier as a pure finnese fighter. I'm fully embracing AoOs for the first time with this character. Between Combat Reflexes and Web of Death, he will eventually have 10+ AoOs per round!
(1 base, +8 DEX, +1 each time he's attacked)
Also, Combat Reflexes has NO PREREQUISITS listed in the AE.
Is this all as overpowered and broken as it sounds?
If I were to play a finesse-fighting, two-weapon wielding Soldier, I'd probably specialize in two shortswords instead of arming sword+poniard. You will save a lot of feats only buying the Weapon Focus/Weapon Specialization/Improved Critical stuff once. Also, you could always throw in a level or three of Thief for a little sneak attack if you want to be really nasty.Valgrim Bragisson said:I'm starting him at 3rd lvl, and he's Hyborian. DEX 18 now, Dex 26 by 20th. Starting with Weapon Focus in Arming Sword and Poniard.
That could be another topic for this thread; which weapons do people preferably combine for two-weapon fighting?
I'm also not taking Web of Death. Greater Combat Reflexes is MUCH better! Any failed attacks aginst you provoke AoOs! It's in Hyboria's Fallen.
With the feats I save, I'll take Ranged Finnesse, Skill Focus(Survival), and One With Nature. He is a Borderer, after all.
This is debatable. Indeed, I've seen multi-page threads devoted only to the issue of resolving attacks between characters with different reaches! By a strict reading of the RAW you cannot make an attack against an opponent you do not threaten. The rules do not map such fine detail as what space his lance occupies. However your ruling is nevertheless a common house rule, one that appeals to that nebulous ideal known as common sense.bjorntfh said:Here's a cheap trick:
Power Attack, Improved Sunder, Greater Sunder.
Ready an action to hit the lance as it comes into reach (the lance can be sundered before it hits you, the wielder has reach, but if he can reach you, you can sunder his weapon) do at least 13 points of damage (lance is 1 inch thick wood, 5 hardness, 8 HP) and then with greater sunder you get a free cleaving attack into the rider as he goes by holding a broken stick.
This, however, is unequivocally not by-the-book ok. For two reasons.Or, simply do the amazingly cheap "ready counter-charge!" Make a DC 15 tumble check and you slide inside the "bubble" of the lance and get to smash face while the poor knight is unable to get his normal charge attack since you're no longer in reach. It's nasty, cheap, and by-the-book okay.
Using tumble slows your movement for the round - thus you can't charge.SRD said:Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge.
You can only ready a standard action - thus you can't charge. Yes there is an option for a "partial charge" that only takes a standard action. HoweverSRD said:Charging is a special full-round action
and using the ready action does not "restrict" you to only a standard action on your turn. You still had the option of taking a move action when it was your turn even if you chose to forfit it.SRD said:You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.
Combat Reflexes is a great feat. However it requires a build that is able to make at least some use of it (such as a reach weapon) and, more importantly, it requires a shift in tactical thinking to accomidate a different kind of fighting style.Clovenhoof said:However, I'd also like to talk about Combat Reflexes in general.
How useful do you deem this feat? I don't think you normally use Reach weapons a lot, because except for the Staff they don't allow you to threaten at 5'. And with a regular 5' weapon, your opponents won't usually provoke so many AoOs from you.
What do you think?