Clovenhoof
Mongoose
Um yes, about the Sorcerer thing.
"A sorcerer must have both hands free, that is, he must not be carrying weapons [...]" -- I suppose this does not affect the Defensive Blast, but doesn't it make most spells impossible while you carry that staff around? And dropping the staff to pick it up after casting seems rather cheesy to me.
Concerning Faith: here are the gods/religions actually offer the benefit of Faith:
Buri, Ibis, Khitan Pantheon, Mitra, Turanian/Hyrkanian, Nordheimir, Zamorian.
It only occured to me now that Crom gives only +1 to Will as opposed to that +2 of civilised deities. Not fair. -.-
Only if you have a Reach weapon, too. Greater Sunder allows you an _immediate_ follow-up attack after destroying the weapon. If you smash the lance to splinters, the rider is still 10ft away in this very instant. The full move is resolved in a single combat phase, granted, but it doesn't feel right. The rider can't be at two places at the same time.
"A sorcerer must have both hands free, that is, he must not be carrying weapons [...]" -- I suppose this does not affect the Defensive Blast, but doesn't it make most spells impossible while you carry that staff around? And dropping the staff to pick it up after casting seems rather cheesy to me.
Concerning Faith: here are the gods/religions actually offer the benefit of Faith:
Buri, Ibis, Khitan Pantheon, Mitra, Turanian/Hyrkanian, Nordheimir, Zamorian.
It only occured to me now that Crom gives only +1 to Will as opposed to that +2 of civilised deities. Not fair. -.-
Ready an action to hit the lance as it comes into reach (the lance can be sundered before it hits you, the wielder has reach, but if he can reach you, you can sunder his weapon) do at least 13 points of damage (lance is 1 inch thick wood, 5 hardness, 8 HP) and then with greater sunder you get a free cleaving attack into the rider as he goes by holding a broken stick.
Only if you have a Reach weapon, too. Greater Sunder allows you an _immediate_ follow-up attack after destroying the weapon. If you smash the lance to splinters, the rider is still 10ft away in this very instant. The full move is resolved in a single combat phase, granted, but it doesn't feel right. The rider can't be at two places at the same time.