the Thing

The Warlord

Mongoose
There's an interesting thread over on the Dredd board about crossing over stories, and after rewatching The Thing (the superb Carpenter remake) the other night, I was thinking it would make an awesome Conan scenario.

Obviously, an arctic outpost is outta the question, but I'm thinking the PCs working for a caravan crossing Turan/Hyrkania set up at an oasis. Several NPCs go sticking their noses where they don't belong and fall under a curse, or are exposed to an ancient horror in viral form, and the fun begins! The PCs are stuck in a harsh climate (the desert) and their comrades are turning one by one into demonic killers. Who do they trust? What do they do when the supplies are sabotaged? Sprinkle in a few 'suggestive' descriptions about some of the PCs and let the suspicions run!

Think it'll work?

Anyone have any other ideas they've gotten from other films, books, genres?
 
BullBear said:
There's an interesting thread over on the Dredd board about crossing over stories, and after rewatching The Thing (the superb Carpenter remake) the other night, I was thinking it would make an awesome Conan scenario.

Obviously, an arctic outpost is outta the question, but I'm thinking the PCs working for a caravan crossing Turan/Hyrkania set up at an oasis. Several NPCs go sticking their noses where they don't belong and fall under a curse, or are exposed to an ancient horror in viral form, and the fun begins! The PCs are stuck in a harsh climate (the desert) and their comrades are turning one by one into demonic killers. Who do they trust? What do they do when the supplies are sabotaged? Sprinkle in a few 'suggestive' descriptions about some of the PCs and let the suspicions run!

Think it'll work?

Anyone have any other ideas they've gotten from other films, books, genres?
Hard to adapt the thing. If it isn't frozen it would replicate infinitely and noone is clever enough to invent a flame-thrower. Don't forget the thing also use spaceship.
If you like fantasy movie, why not give a try to the old "Beastmaster" and "Krull" (with "r"). That should give you both entertainment and ideas.
 
Bullbear wrote:
Several NPCs go sticking their noses where they don't belong and fall under a curse, or are exposed to an ancient horror in viral form, and the fun begins! The PCs are stuck in a harsh climate (the desert) and their comrades are turning one by one into demonic killers

Actually I think you've got the basics for your adventure already. No reason at all The Thing can't be a good basis. Change a couple of things per your idea and it'll work quite well. Something along the lines of Vaults of Yoh-Vombis by Clark Ashton Smith perhaps. Quite tasty. And who says there have to be survivors? LOL

Have a method or way for the "curse" to be defeated or re-sealed in its tomb (or whatever) that the PCs can figure out and accomplish with much merry mayhem along the way. Makes for a great tale and a good Conan scenario. Go for it, I say. :D
 
If you're interested, Vaults of Yoh-Vombis may be viewed at
http://www.eldritchdark.com/wri/short/vaults_of_yoh-vombis_u.html
:)
 
An arctic (or antarctic) outpost would be difficult, but not out of the question. There are always explorers and merchants traveling to remote locations not to mention scholars and such, looking for lost ruins. Not to mention that Inuit and other peoples have always lived in cold climates.

The antarctic climate was chosen because it was remote and brutal enough to contain the creature. "The Thing" was based on the short story "Who Goes There?" by John Campbell, Jr. In the story, there are actually survivors who triumph over the alien.

The tricky part is how to do the absorption by the creature. The simplest way is probably just to have it kill the host, then absorb the corpse.

But what if someone is exposed to a small part of the creature, like a splash of blood? I would suggest a Fort save, maybe DC20-30 depending on how bad they got splashed.

The high tech thing is easy to deal with too. Just assume that the creatures are not as advanced as in the story. Perhaps they were summoned, or created by Elder Things in Antarctica... :cough: shoggoth :cough:

The biggest worry is how to keep the creature from spreading unchecked. The story and movie used climate (cold). Desert is tricky because even with the climate, the deserts are still full of life.

Here's one way to do it:

The PC's are hired by a scholar to escort him and a small entourage on an expedition to the uncharted south. The scholar has an ancient map etched onto a sheet of a strange coppery metal. The map apparently shows the location of a lost non-human kingdom on a distant southern continent.

The party sets off from Messantia by ship (AARGH Matey! Pirates!) and hugs the coast till they near the Fires of the South. From there, they sail due south dodging beasties and ice floes until they hit the northern edge of antartica. Using the map they manage to locate the northernmost outpost of the lost civilization.

Hugging the Antarctic coast, the party reaches the outpost, which turns out to be a large stone fortress/temple complex. They set up camp and begin their studies.

They discover that it was built by Elder Things, then taken over by Serpent men after the ET civilization declined. The Serpent men held it for several eons, then were destroyed by something they discovered in caves below the city.

As the characters explore the city, they encounter numerous beasties and dangers. They could discover Serpent man tombs, Elder thing laboratories, ape men, evidence that the Elder Things accidentally created mankind, and other blasphemies.

Eventually, the characters discover a Serpent Man laboratory where they release the dreaded doppleganger, which was created for servitude by the Elder Things. The doppleganger weakened the Elder Things until they were destroyed by the Sepent men, and then destroyed the Serpent men when they took over. Eventually a small band of serpent men trapped the thing and fled the city. The strange map could have been found in an ancient tomb on the mainland.

The goal is to escape with lives and sanity intact, preferrably without any doppleganger stoways. The characters could discover Serpent-folk weapons whether magical or technological that could help in fighting the creature.


How's that sound?
 
Cool idea!
I wasn't expecting such a close tie to the movie, but this works even better. Question is what stats would one use for the doppleganger? Maybe something outta D&D? D20 Future? Bab 5?

(I belong to the Keep It Simple Stupid club. If there's an adequate rule or statline out there already, I'll use it!)
 
BullBear said:
Cool idea!
I wasn't expecting such a close tie to the movie, but this works even better. Question is what stats would one use for the doppleganger? Maybe something outta D&D? D20 Future? Bab 5?

(I belong to the Keep It Simple Stupid club. If there's an adequate rule or statline out there already, I'll use it!)

Thanks. :D There's a critter called a "Star Doppleganger" in the D20 Modern Menace Manual. It was pretty much based on the creature from The Thing.

Trodax:
Glad you liked it. A lot of that was borrowed from Lovecraft's "At the Mountains of Madness".

Take one part Lovecraft, two parts Howard, blend to suit. Caution: may be harmful to PC health and sanity... :twisted:
 
Darth Mikey said:
Trodax: Glad you liked it. A lot of that was borrowed from Lovecraft's "At the Mountains of Madness".

Yeah, I recognised the plot. :)
I've never played CoC though, do you have any experience with the roleplaying campaign based on that story? (I think it might be called Beyond the Mountains of Madness)

Darth Mikey said:
Take one part Lovecraft, two parts Howard, blend to suit. Caution: may be harmful to PC health and sanity... :twisted:

That is indeed a recipe for one spiffy drink. They blend so nicely, don't they? :)
 
The biggest worry is how to keep the creature from spreading unchecked. The story and movie used climate (cold). Desert is tricky because even with the climate, the deserts are still full of life.

Seems that if a GM really needs/prefers to run this on the mainland, the desert would be plausible if the affection is via curse, and not a living creature. A harsh climate is mandatory for the stress on supplies/survival.

Personally, I like the arctic exploration idea better.
 
Darth Mikey said:
An arctic (or antarctic) outpost would be difficult, but not out of the question. There are always explorers and merchants traveling to remote locations not to mention scholars and such, looking for lost ruins. Not to mention that Inuit and other peoples have always lived in cold climates.

The antarctic climate was chosen because it was remote and brutal enough to contain the creature. "The Thing" was based on the short story "Who Goes There?" by John Campbell, Jr. In the story, there are actually survivors who triumph over the alien......
How's that sound?
I like your plot but in the Hyborian Age the scholars believe that the polar area is inhabited by cannibalistic grey apes (which is more or less true). So it could interest explorers but I doubt merchants would go there if they know about the rumors.

BTW I had nearly forgotten that the creature from the thing is directly borrowed from the doppelganger myth. But I don't know the origin of this myth or where it comes from.
 
The King said:
I like your plot but in the Hyborian Age the scholars believe that the polar area is inhabited by cannibalistic grey apes (which is more or less true). So it could interest explorers but I doubt merchants would go there if they know about the rumors...

Maybe not. But there's a lot of greedy merchants, and if one thought there was profit to be had, he'd probably go. Or, if it looked really ugly, he'd hire someone foolish to go for him... :cough: PC's :cough:

Of course, you don't really have to use the merchant angle. Look how many men risked death and torture by hostile natives searching for lost cities and treasure all over the world, in Real Life.

All you have do to is mention GOLD...
 
Darth Mikey said:
All you have do to is mention GOLD...
yes, the "magic word" that has more power of destruction than all the fireball spells. For gold entire kingdoms vanished and gold is the only reason why civilizations thrive. But eventually gold leads to corruption and weakness and only the strong willed (i.e. Conan) can prevail.
 
You could keep it in the desert , just have the Thing need a moisture rich environment ie. it would dry up and die before getting out of the desert .
It could have arrived from the outer dark ( deep space ) in many ways , not neccesarily a physical spaceship , the creatures in lovecraft's stories ( and the other Cthulhu Mythos tales ) used several ways to get to Earth - " light envelopes " , riding on comets , artifacts that open gates to other worlds when activated , " seeds " falling from space ( Howard used that one himself - Yothga , anyone ? ) .
Set the game in an abandoned city built over an oasis with damp catacombs beneath where the creature hides out , have the Thing unable to escape because of the dry environment and the city being watched over by a desert tribe who kill anyone leaving because they're carrying a " curse " (being possessed or replaced by the creature ) and there you go . The tribe of watchers could have been killed off in some war / skirmish , leaving the way clear for the Thing to escape via infected hosts or you could save them as an unpleasant surprise when the PCs escape .
Or as stated above , the PCs don't have to survive , a " one-shot " where they all get killed off could be fun .
 
I would think in order to be a true adaptation of "The Thing' you would HAVE to have a character/npc named Clark. That way you could renact the best scene in the movie:

"Watch Clark."
"Huh?"
"I said...watch Clark. Ya hear me?"

:D
 
cornelius said:
You could keep it in the desert , just have the Thing need a moisture rich environment ie. it would dry up and die before getting out of the desert .
It could have arrived from the outer dark ( deep space ) in many ways , not neccesarily a physical spaceship ...

I like those ideas better than mine actually. Mainly because while it would be extremely cool to explore an alien antarctic city, doing so in a Conan game would necessitate an entire campaign, whereas there are numerous deserts and wastelands on the main Hyborian continent. It would only take maybe one set up adventure to put you there, then the main "Thing" adventure, then most likely draw up new characters... :twisted:

I like it!
 
After all, there are at least 2, possibly three cases of precedent of a potentially world-threatening monster that is cut off from civilisation only by vast tracts of darn near uncrossable desert...

For a "thing" based plot, duplicating the creature exactly isn't the issue. What you need to recreate is the atmosphere. The idea that anybody could be the monster.

Unless you use a creature that doesn't actually kill its victims - just stashes their paralysed bodies away somewhere, this would work best of all as a one-off.

Either way, I suggest that as well as their regular characters, you introduce 2 henchmen NPCs per main PC, who are under their direct "command" for the course of the adventure. Give them some nice obvious personality traits - antagonistic, arrogant, cowardly, obsequious etc.

That way, you have victims who can be subsumed by the creature without permanently killing off a PC.

****

In fact, in place of the "flying saucer" you can have a magical ritual that will allow the critter to escape the city - a ritual that needs (x) sacrificial victims to be slain at the same time. This gives the shapechanger(s) a reason to capture victims rather than kill them.
 
I remember now there was an excellent AD&D adventure set in the Ravenloft realms with doppelgangers. It was called : "Hour of the Knife" and it was a urban adventure. However it gave a lot of info on how to play doppelgangers with isolated PCs.
 
Strom said:
Ran across the Ulimate Thing fan site full of good stuff including a RPG with stated out creatures/characters from the film. There is also a board game and t-shirts and much more. Check it out:

http://www.outpost31.com/index2.html
A video game was also published 2-3 years ago. A kind of intelligent doom-like with excellent graphics. Even the cold was taken into consideration: you couldn't stay outside for too long for fear to be frozen.
 
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