Well, we're not playing under the old rules any more I find the vital system crits are more often absorbable on big ships. The worst ones tend to be 1/6, 3/6, 4/4, 4/5, 4/6. I'd much rather take a 6/6 than a 4/6 on my Victory. Redundancy should block the crit before it is rolled, hence speeding up the game rather than slowing it down.
Are you implying some kind of predeterminism in crit-rolling? How can a crit be a less important one if it hasn't yet been rolled? Schrödinger's Critical?Obsidian said:Blocking the criticals outright leads to the legitimate complaint that you could be blocking one of the less important criticals
Are you implying some kind of predeterminism in crit-rolling? How can a crit be a less important one if it hasn't yet been rolled?
Of course, the people saying they don't want to "waste" their point of Redundancy are the same people who don't have anything at the momentObsidian said:Are you implying some kind of predeterminism in crit-rolling? How can a crit be a less important one if it hasn't yet been rolled?
No. I'm saying that there are some criticals that have more impact than others. For every person that says "Block the critical outright", you wind up with another person who says "But what if it was a 1-1? I don't want to waste a point of redundancy on a measly 1 point speed reduction." Case in point Reaverman and Target in this very thread.
Blocking it outright seems fine to me, but I can certainly see the argument from the other side. They do have a point and if it weren't for the liklihood of it bogging the game down I wouldn't mind it.