The PSI Corps

Shields or GEG

  • Shields they are copy of the shadows

    Votes: 0 0.0%
  • GEG as the drakh use GEG

    Votes: 0 0.0%
  • Why have shields or GEG? They want a higher self repair

    Votes: 0 0.0%

  • Total voters
    0

skavendan

Mongoose
Alot of people seem to think the Psi Corps should get shields to beef up what is Partly shadow tech ships. But I wonder if that would be acurrate sure some ships are rip off shadow vessells. However After the Psi gets thrashed by earthers they escape and exile amongst the stars with there new found friends the drakh.

So I wonder if they would have GEG or shields, specially since there is reference to the drakh helping them design and build the Nemisis. Anyway lets see what the poll says.

IF they got shields this is how I would imagine them having it, it would be shields but not the finly tuned shields of the shadows, the replenish rate would be rather poor and the base shield level rather high making the shields good to start with but poor if the ship is taking constant fire. Not sure what level GEG they would have I have little to no experience with them yet as the drakh we ordered hasn't arrived yet.

Hunter - 15/2

Shadow-Omega - 15/2 (based on the fact that the war shadow class has the same regen as it's battle)

Nemisis - 30/4 (it's just double what the shadow war level is)

Feel free to pop suggestions on or add what GEG levels you think they would have.
 
I think self repair is enough on the Psi Corps. the very old race of the drakh can't master shields (weirdly) and they don't have self repair apart from a re-fit, so i think giving psi corps both would just be a silly idea.
I don't think the hunter needs ANYTHING else, it's a cracking ship as is, the nemesis is decent, but i think needs more firepower, and the shaow omega is pants, but that could be fixed with a range increment on it's beam, and an upgrade on it's secondaries. giving them shields alters there dynamic, and they just become unmaneuvreable shadow ships!
 
I actually like the idea of giving them shieds. The shadows shileds are supposed to represent their energy absorbing hull and I think it would make sense for all shadow hulled ships to have this to some extent (but think they should be tweaked in other ways to balance this (never liked the hunter getting stealth at all for one example). The Nemesis possibly doesnt need a counterbalance though as its just too fragile to start with. To clarify one thing though, it should be WEAK shields. Theyre shadow based, not true shadow ships.
 
I also find it weird that they can get it from a re-fit but that's the drakh for you.

I like the idea of shields on them I might even promote a shadow-omega from paper-weight if it managed to get a shot off.
 
I would think limited Shadow shields on the Hunter, Shadow Omega and Nemesis. As the "shield" is meant to represent their energy absorbing hulls.
 
Higer self repair seem lgical to me as the shield technology is very difficult to make for Humans (yes, even for teeps)

Omega needs a boost in weapons
ans so does the nemesis
I would also up the EA "allowance" to 3 FAP
PSi corps are masters at manipulating the Earthdome politics after all

(5 pts Arma fleet with a Nemesis and the Victory ^^)
 
Clanger said:
I would think limited Shadow shields on the Hunter, Shadow Omega and Nemesis. As the "shield" is meant to represent their energy absorbing hulls.

what would you loose on the Hunter to get the Shields? Happy to see them on the Nemesis and prob the Shadow Omega?

:D
 
Rynar said:
Higer self repair seem lgical to me as the shield technology is very difficult to make for Humans (yes, even for teeps)

Omega needs a boost in weapons
ans so does the nemesis
I would also up the EA "allowance" to 3 FAP
PSi corps are masters at manipulating the Earthdome politics after all

(5 pts Arma fleet with a Nemesis and the Victory ^^)

I think they should have free access as you said master of manipulation and lets face it doesn't get them access to anything new.
 
I understand the need for some sort of limit on taking vanilla EA ships (otherwise why would you take an EA fleet when you can take Psi Corps and have everying plus more?). I don't particularly mind the idea of starting off with a low limit either. I do wish though that you could increase your allowance, say with one of the Other Duties results.

Increased Influence - Through fair means and foul, your agents have increased your influence within EarthForce. You can now take an extra FAP of EA ships in your campaign fleet.

A similar result could also work for the ISA, allowing them to commandeer more forces from member governments.
 
neko said:
I understand the need for some sort of limit on taking vanilla EA ships (otherwise why would you take an EA fleet when you can take Psi Corps and have everying plus more?). I don't particularly mind the idea of starting off with a low limit either. I do wish though that you could increase your allowance, say with one of the Other Duties results.

Increased Influence - Through fair means and foul, your agents have increased your influence within EarthForce. You can now take an extra FAP of EA ships in your campaign fleet.

A similar result could also work for the ISA, allowing them to commandeer more forces from member governments.

The Psi Corp doesn't need insane number of choices just a few so it actually has choices since the War/Skirmish levels are rubbish and the patrol level is a good scout but a rubbish combat vessel. And as far as the ISA well they have there own topic you could bring that up I give up talking about them they are perfectly balanced and fine and fair and well so good they glow.
 
skavendan said:
I think they should have free access as you said master of manipulation and lets face it doesn't get them access to anything new.

One could argue the Shadows and Vorlons are the true Masters of Manipulation and neither even get a "Other Duties" table to represent this..................

The fighter Carrier has proved effective in games when I have played against it............... :)
 
skavendan said:
neko said:
I understand the need for some sort of limit on taking vanilla EA ships (otherwise why would you take an EA fleet when you can take Psi Corps and have everying plus more?). I don't particularly mind the idea of starting off with a low limit either. I do wish though that you could increase your allowance, say with one of the Other Duties results.

Increased Influence - Through fair means and foul, your agents have increased your influence within EarthForce. You can now take an extra FAP of EA ships in your campaign fleet.

A similar result could also work for the ISA, allowing them to commandeer more forces from member governments.

The Psi Corp doesn't need insane number of choices just a few so it actually has choices since the War/Skirmish levels are rubbish and the patrol level is a good scout but a rubbish combat vessel. And as far as the ISA well they have there own topic you could bring that up I give up talking about them they are perfectly balanced and fine and fair and well so good they glow.
So, my idea is bad because you could potentially end up with an insane EA allowance, whilst you yourself are arguing for unrestricted access to the EA? Besides, you wouldn't be likely to get an insane number of choices either it you needed to roll a 12 to get such a result (the same result where most races get a free fleet).
My idea is about having a nice fluffy result in the Other Duties table that can gradually lift some of the EA restrictions if you earn it. People are less likely to object to such an idea than merely suggesting that Psi Corps should just get unrestricted EA access...
 
Da Boss said:
Clanger said:
I would think limited Shadow shields on the Hunter, Shadow Omega and Nemesis. As the "shield" is meant to represent their energy absorbing hulls.

what would you loose on the Hunter to get the Shields? Happy to see them on the Nemesis and prob the Shadow Omega?

:D

Stealth. Nuff said.
 
neko said:
skavendan said:
neko said:
I understand the need for some sort of limit on taking vanilla EA ships (otherwise why would you take an EA fleet when you can take Psi Corps and have everying plus more?). I don't particularly mind the idea of starting off with a low limit either. I do wish though that you could increase your allowance, say with one of the Other Duties results.

Increased Influence - Through fair means and foul, your agents have increased your influence within EarthForce. You can now take an extra FAP of EA ships in your campaign fleet.

A similar result could also work for the ISA, allowing them to commandeer more forces from member governments.

The Psi Corp doesn't need insane number of choices just a few so it actually has choices since the War/Skirmish levels are rubbish and the patrol level is a good scout but a rubbish combat vessel. And as far as the ISA well they have there own topic you could bring that up I give up talking about them they are perfectly balanced and fine and fair and well so good they glow.
So, my idea is bad because you could potentially end up with an insane EA allowance, whilst you yourself are arguing for unrestricted access to the EA? Besides, you wouldn't be likely to get an insane number of choices either it you needed to roll a 12 to get such a result (the same result where most races get a free fleet).
My idea is about having a nice fluffy result in the Other Duties table that can gradually lift some of the EA restrictions if you earn it. People are less likely to object to such an idea than merely suggesting that Psi Corps should just get unrestricted EA access...

They need alternatives in and out of the campaign area. Is isn't much to ask for an alternative to a ship some fleets have 6-7 choices per level.
 
To be honest though most folks I've spoken to seem to be of the impression that the Psi Corps fleet list isnt exactly the best idea to begin with, I personally think they'd have been betterhandled as a one off ship or two along the lines of the Technomage Pinnace or Lummati cruiser (etc) available to crusade EA fleets as allies or something like that.

But as it is were stuck with a Fleet thats tricky to place balance wise since it doesnt have alot of choice shipwise, some of its ships are pretty damn weak, its fighters are disgusting but few in number and some of its ships are rather nasty and just shy of gongonzolasville.....

Personally I hate the Psi Corps list both in concept and practice but I DO like the idea of a 'president Clarkes EA list' incorporating what we have of them and EA ships (basically the same as we have currently but with more points allowed of EA allies, or better yet just add a bunch of EA ships into their fleet list).

Regadless of my personal opinion though I can understand the frustration of those who've bought the box or some of the ships and want to be able to play with them in a nice balanced game. Some of the ships are really quite cool too (I LOVE the shadow omega models, and the Motherships LOOK cool (though from what I've heard I would HATE assembling the things....).
 
I'm afraid to start on my Mothership. I think I'm going to need to buy more putty before I even attempt it...
As for the list, I agree that it probably wasn't a good idea to start with. Personally I would have taken the approach of making it an add on list for EA fleets whereby if you declare that you're playing EA: Black Ops, you get to spend 2 FAP on ships from the add on list. To work though, you'd need to have drawbacks to playing an EA:BO fleet.
 
I actually like the idea of a separate Psi Corps fleet. They were supposed to be a secret army, not under the command of the EA (even Clark). So it doesn't really make sense for me, that they would just turn up randomly to fight alongside some EA.
 
I'm afraid to start on my Mothership. I think I'm going to need to buy more putty before I even attempt it...
As for the list, I agree that it probably wasn't a good idea to start with. Personally I would have taken the approach of making it an add on list for EA fleets whereby if you declare that you're playing EA: Black Ops, you get to spend 2 FAP on ships from the add on list. To work though, you'd need to have drawbacks to playing an EA:BO fleet.

There's some stuff called Chemical Metal, you can get it from Halfords to name one. It works as a glue & a filler all in one for us lazy people & it sets like rock. Sand it down afterwards & Bob's yr aunties brother.

Oh and it goes further than Green Stuff so works out cheaper.

Could be worth a try :?:
 
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