the PLA AA system...

LOL I guess it depends which helo drivers you are talking to, and the engagement envelope of the weapon :)
 
Well the capability exists now. Given the timeframe of the rules and the fact that they are intended to include things that are at a lesser stage of development it would seem reasonable to include the capability.
 
Dude....it's not something that will be explored. Tank cannon fired anti-aircraft weapons? Why bother when you have dedicated AA vehicles in the arsenal?

No, it's like seat warmers in a regular car. They're nice to have, but not exactly standard.
 
and there you have it...if you want a AA capability in the Mongoose BFEvo world...you have to spend more $ on Mongoose product...and buy that crapy looking Humvee copy with a missle launcher on the back of it...
 
Zarr said:
and there you have it...if you want a AA capability in the Mongoose BFEvo world...you have to spend more $ on Mongoose product...and buy that crapy looking Humvee copy with a missle launcher on the back of it...

First off, if an Air Unit is just hovering above the table, anyone can have a crack at it, no matter what weapons they have.

Second, you haven't seen our model yet, so try holding your judgement.

Third, yes, if you want effective AA defence, you'll need dedicated AA units. Who would have thought?

Fourth, the EQ2050 is amazingly cheap, can be deployed in good numbers and is extremely effective. Chinese players are going to love it.
 
Zarr said:
and there you have it...if you want a AA capability in the Mongoose BFEvo world...you have to spend more $ on Mongoose product...and buy that crapy looking Humvee copy with a missle launcher on the back of it...
:lol:
if you want AA capability in Real World you have to spend more $ on military products that give you this capability.
see, you wanted more realism,and now you complain? :shock:
 
Poko...if the Type99 were realistically resesented in this game...that would be enough AA capability for me...and I would not have to spend $25 on another model...
 
but no army is going to relay on such half-ass things as "AA" ammo for tanks to defend it from aircraft, so it's only reasonable that you should too. very realistic.

and given the very open architecture of the game, i wouldn't be supriesd, if enough ppl complain, to see a S&P article with additional command asstes, where the AA trait for the tincan could be included.
 
Zarr said:
Poko...if the Type99 were realistically resesented in this game...that would be enough AA capability for me...and I would not have to spend $25 on another model...

You are wrong here on. . . so many different levels. . .
 
Anti-Aircraft doesn't mean VTOL only. AA has to apply to winged aircraft.

Or it could be caveated so that it could only be applied against slow moving or hovering targets.
 
DM said:
Or it could be caveated so that it could only be applied against slow moving or hovering targets.
Matt has already posted that anyone can shoot at a hovering target. To give the type 99 any sort of AA abilities in game would likely be drastically overstating its actual AA usefulness.
 
The idea that some units have dual-role air defence and anti tank capabilities was floated in the 70's i think and resulted in the M113 ADATS system, it was found that it was impossible to have 1 round that could effectively target air and ground targets, even the ADATS uses 2 types of missiles. Usually (and in the case of the Type 99), what they are talking about is that the weapon has the ELEVATION to engage aerial targets (ie it can elevate the barrel a little bit to target them), not an effective AA capability.
 
Against a fast moving target where a proximity burst is required I'd agree. In general a blast / frag warhead is required to gain a sufficiently high Pk (weapons like Starstreak excepted :) ). Against slower moving targets a blast / frag or shaped charge warhead as you'd typically find in an ATGW will both be fairly terminal.
 
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