All depends on how you want traffic control to work. We have traffic control for air, sea, roads and rails today. Industrialized societies tend to like things neat. For mine I designed a system to control traffic arriving/departing a local planet. For non-busy ships it's not a big deal, but for a planet that has 100's or thousands of arrivals per day the risk of collisions increases with the rate of arrivals.
So each planet within jump range is allocated a 50k x 50k arrival box that gets allotted to them from the departure planet's traffic control. If no traffic control exists then a box is assigned based on the departure time. Planets that generate more traffic are given more slots, in excess of the amount of traffic they generate during a peak period. And whenever necessary slots are re-allocated depending on need and situation. After arrival in their slots the ships move to reserved travel corridors and then make their way planetside. Sort of like taxiways in space.
Ships departing the planet are given departure slots in the same fashion. This allows them to stay away from other ships when preparing for jump.
The military and/or local forces have their own reserved areas that civilians are prohibited from using. This allows for military forces to more or less jump without worrying about some silly free trader cutting through their space.
Since space is pretty vast at 100D there's more than enough to accommodate everyone's jump needs and still keep things nice and neat for traffic control, customs, anti-piracy, etc. Also keeps piracy down somewhat by letting all traffic know anyone not following procedure is suspect, and this also allows for local patrols to do an intercept of rule breakers. Could be accidental, could be more.
Or maybe you just let ships jump/arrive where you want. Really however you want to play works best for each group.
So each planet within jump range is allocated a 50k x 50k arrival box that gets allotted to them from the departure planet's traffic control. If no traffic control exists then a box is assigned based on the departure time. Planets that generate more traffic are given more slots, in excess of the amount of traffic they generate during a peak period. And whenever necessary slots are re-allocated depending on need and situation. After arrival in their slots the ships move to reserved travel corridors and then make their way planetside. Sort of like taxiways in space.
Ships departing the planet are given departure slots in the same fashion. This allows them to stay away from other ships when preparing for jump.
The military and/or local forces have their own reserved areas that civilians are prohibited from using. This allows for military forces to more or less jump without worrying about some silly free trader cutting through their space.
Since space is pretty vast at 100D there's more than enough to accommodate everyone's jump needs and still keep things nice and neat for traffic control, customs, anti-piracy, etc. Also keeps piracy down somewhat by letting all traffic know anyone not following procedure is suspect, and this also allows for local patrols to do an intercept of rule breakers. Could be accidental, could be more.
Or maybe you just let ships jump/arrive where you want. Really however you want to play works best for each group.