The New Home Confederation

Golan2072

Cosmic Mongoose
In the year 1000 (Imperial dating), a Solomani battle-group en route to the front-lines of the Solomani Rim War suffered a catastrophic misjump due to unknown reasons. After ten days in jump-space, the ships emerged into unfamiliar place. After several hours of astrographic observations, it became apparent that they were far, far from home.

The unimaginable has happened. They have mis-jumped into Foreven.

Between them and their home lay countless parsecs of hostile Imperial and Aslan space. So they had to choose - either try and navigate the hostile star-lanes of the Imperium and the Heirate for a slim chance of returning to the Solomani Confederation, or build a new home where they were. They choose the latter.

The result was the New Home Confederation, in subsector M - the New Home subsector - of Foreven.
 
I'm thinking about the original Solomani battle-group; it should've had several capital ships, including at least one capital-scale troop carrier with a division (or more) of troops.

Before their arrival, the local worlds were settled in the recent centuries by various independent colonists from Imperial, Sword-Worlder and Zhodani origins, living mostly in low-tech colonies. When the Solomani arrived, they quickly took over a few of these worlds and began building a more advanced technological and industrial base.

The most highly-populated world (Subsector M 0305), originally settled by colonists from the Spinward Marches and called Asherah, became the NHC's capital and was renamed New Home. It was heavily industrialized and saw a population boom, rising from UWP D768873-7 to UWP A778935-D in the last century. It's atmosphere, however, became tainted with pollution; while it is not immediately poisonous to any visitor, prolonged exposure to it causes respiratory illness. Most residents live in sealed arcologies, with only the poorest living outside them in shanty-towns.

The New Home Confederation is, in theory, a presidential democracy, but in practice the real power rests in the hands of the Solomani naval officer caste. The Solomani who misjumped into this part of Foreven were, fortunately, led by relatively moderate officers (belonging to the HVD faction which sees all Humans, Vargar and Dolphins as Solomani), who had no problem accepting the locals as Solomani and trying to integrate the new arrivals with them (while, of course, retaining power in their own hands).

The Solomani Party still exists in the NHC, and the entire officer caste are Party members, but the actual power lies in the hands of the Naval High Command rather than the Party Secretariat. No other political parties are allowed, but factions within the Party are tolerated and even encouraged (with the HVD faction holding a majority in the Assembly). SolSec also exists in the NHC, but is far less powerful than back home in the Solomani Confederation.

Member worlds are encouraged to deal with local matters independently; the Naval High Command holds supreme power, of course, but the member worlds have a significant amount of autonomy in most fields other than military or (external) diplomatic matters.

The highest technology level, afforded mostly by the military and the larger corporations, is TL-D, but the majority of the civilian population has access to TL-B goods (and civilian starships). New Home holds the only shipyards in the subsector, capable of producing TL-D military ships and TL-B civilian craft.

The largest corporation in the NHC is Novastar Incorporated, manufacturing anything from robots through colonial supplies to civilian starships. Military equipment is manufactured by state-run companies.
 
New Home Subsector (Foreven/M)

Entry Format
Code:
Moloch        0431 D300440-8  P       Ni Va               Temp   G Na   A
Where Moloch is the world's name, 0431 its subsector hex location, P its base code, Ni Va its trade codes, Temp its temperature code, G its gas giant code, Na its allegiance code, and A is its travel-zone code.

Base Codes
N = Naval Base
P = Pirate Base
R = Research Station
S = Scout Base

Allegiance Codes
Hc = New Home Confederation
Na = Non-Aligned
Rc = Resheph Combine

Code:
Mummu         0131 B300641-8          Na Ni Va            Temp   G Na
Estigarribia  0135 E733383-7          Lo Po               Cold   G Hc
Ivansk        0136 D4A1448-8          Fl Ni               Temp     Hc   A
Enlil         0232 E300543-9          Ni Va               Hot    G Na
New Dingir    0235 E698578-7          Ag Ga Ni            Temp   G Hc   A
Thetis        0236 C96A798-9  S       Ri Wa               Temp   G Hc
Kishar        0239 E100345-8          Lo Va               Temp   G Na
Adonis        0332 D867652-6          Ag Ga Ni Ri         Temp     Na
New Horizon   0335 C767783-8  R       Ag Ga Ri            Temp   G Hc
New Home      0336 A778935-D  NSR     Hi Ht Ga In         Temp   G Hc
Moloch        0431 D300440-8  P       Ni Va               Temp   G Na   A
Progress      0436 C8556A9-8          Ag Ga Ni            Hot      Hc   A
Speck         0437 E7A5212-8          Fl Lo               Hot    G Hc   A
Derceto       0439 E546223-3          Ga Lo Lt            Temp   G Na
Thalassa      0538 D58A757-9  S       Ri Wa               Temp   G Hc
Atargatis     0633 E8A4268-9          Fl Lo               Hot    G Rc
Resheph       0634 A4117A8-A  NR      Ic Na               Frozen   Rc
Berith        0639 B7496BA-8          Ni                  Temp   G Na   A
Amurru        0732 C877647-7          Ag Ga Ni            Temp   G Na
Shahar        0734 E551568-5          Lt Ni Po            Hot    G Rc
Shalim        0735 E410568-8          Ni                  Temp   G Rc
Ba'al         0837 X200000-0          Ba Va               Hot    G Na   R
Innana        0839 B000852-C  N       As Ht Na Va         Hot    G Na
Nergal        0840 CAC2579-A          Fl Ni               Roast  G Na   A
 
Golan2072 said:
It was heavily industrialized and saw a population boom, rising from UWP D768873-7 to UWP A778935-D in the last century. It's atmosphere, however, became tainted with pollution; while it is not immediately poisonous to any visitor, prolonged exposure to it causes respiratory illness. Most residents live in sealed arcologies, with only the poorest living outside them in shanty-towns.

Yup. They're from earth alright. :)
 
Golan2072 said:
An antiquated graphics program called Paint Shop Pro 7. You could probably produce better maps with Photoshop or GIMP.

I prefer vector based myself for stuff like this. But yup could be done with something like GIMP as well. Use whatever works for you.
 
Not to be a pill or anything, but how does an entire battlegroup misjump? A single ship, sure. But a whole fleet?
 
IMTU fleets of ships can coordinate their jump in order to emerge from jumpspace as a fleet at one time and in formation; the main disadvantage of this is that if there is a navigation failure, the whole fleet suffers from it and misjumps into a single location.
 
Colin said:
Not to be a pill or anything, but how does an entire battlegroup misjump? A single ship, sure. But a whole fleet?

They could all be slaved to the Katana, and when that ship jumps the rest join in.
 
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