As I couldn't sleep at all last night I decided to see what the single most powerful Pirate Fleet I could generate using the charts another user of this great website, even if it took 7 hours and 50 odd generations. So what do you think of this fleet? and what do you think is the absolute minimum fleet that The Imperium would need to send to guarantee beating this fleet
Its of 12 Ships and all of the crew are very competent, I choose The DM's, they all have their competent Skill are Level /3 with A +1D2 stat DM or A +5 modifier, all others Skills are level /2 with A +1D2 stat DM or A +3 modifier, and their competent skills are those that relate to Gunnery
4 are 1,000 ton Patrol Tenders with 10 Turrets, 22 Crew and 80 tons of Cargo each with 5 Primary Turret mounting x3 of 3 Pulse Lasers and x2 of 2 Beam Lasers and 5 Secondary Turrets mounting x2 of 1 Beam Laser, x2 of 1 Sandcaster and x1 of 3 Missile Racks
3 300 ton Indigo Class Pirate Carriers each with 2 turrets, 9 crew and 30 tons of cargo Space, with 2 Primary Turret both mounting x3 of 2 Pulse Lasers and 1 secondary turret mounting x1 Sandcaster/Missile Rack x2
2 500 ton Watchdog Fleet Pickets each with 3 Turrets, 14 Crew and 200 tons of cargo space with 3 Primary Turrets mounting x2 of 2 Pulse Lasers and 1 Particle Barbette and 1 secondary turret with A Beam laser/Sandcaster
2 200 ton Far Traders with 2 Turrets, 7 Crew and 70 tons of cargo space and its 1 Primary Turret mounts x3 of 2 Pulse Lasers and its Secondary Turrets mounts Beam laser/Sandcaster/missile rack
1 custom build 1,200 ton Aslan Pocket Battleship with 10 Turrets, 26 crew and 100 tons of cargo space with 5 Primary Turrets mounting 2 of 2 Beam Lasers, 2 of 1 Pulse Laser, 1 Particle Barbette and 1 of 3 Pulse Lasers and 5 Secondary Turrets mounting 2 of 3 Missile Racks, 2 of 1 Sandcaster and 1 of 1 Beam Laser/Sandcaster
And
Its of 12 Ships and all of the crew are very competent, I choose The DM's, they all have their competent Skill are Level /3 with A +1D2 stat DM or A +5 modifier, all others Skills are level /2 with A +1D2 stat DM or A +3 modifier, and their competent skills are those that relate to Gunnery
4 are 1,000 ton Patrol Tenders with 10 Turrets, 22 Crew and 80 tons of Cargo each with 5 Primary Turret mounting x3 of 3 Pulse Lasers and x2 of 2 Beam Lasers and 5 Secondary Turrets mounting x2 of 1 Beam Laser, x2 of 1 Sandcaster and x1 of 3 Missile Racks
3 300 ton Indigo Class Pirate Carriers each with 2 turrets, 9 crew and 30 tons of cargo Space, with 2 Primary Turret both mounting x3 of 2 Pulse Lasers and 1 secondary turret mounting x1 Sandcaster/Missile Rack x2
2 500 ton Watchdog Fleet Pickets each with 3 Turrets, 14 Crew and 200 tons of cargo space with 3 Primary Turrets mounting x2 of 2 Pulse Lasers and 1 Particle Barbette and 1 secondary turret with A Beam laser/Sandcaster
2 200 ton Far Traders with 2 Turrets, 7 Crew and 70 tons of cargo space and its 1 Primary Turret mounts x3 of 2 Pulse Lasers and its Secondary Turrets mounts Beam laser/Sandcaster/missile rack
1 custom build 1,200 ton Aslan Pocket Battleship with 10 Turrets, 26 crew and 100 tons of cargo space with 5 Primary Turrets mounting 2 of 2 Beam Lasers, 2 of 1 Pulse Laser, 1 Particle Barbette and 1 of 3 Pulse Lasers and 5 Secondary Turrets mounting 2 of 3 Missile Racks, 2 of 1 Sandcaster and 1 of 1 Beam Laser/Sandcaster
And