The Keep on the Borderlands Legend Style!

Hopeless

Mongoose
Has anyone tried running this under either Legend or any of the Runequest rules?

I recently managed to buy a copy of the paperback based on this old adventure and can't help finding too many similarities between it and a low magic version of RQ or Legend!

Might be more due to the characters in the book being mostly fighters with a pair of elves (only one of whom is a mage), a single thief and a cleric although initially not present until they head directly for the Caves and the most Chaotic Neutral fighter I have ever seen portrayed in a novel!

Would anyone be interested if a similar idea was run using Legend?

And what do you think about this?
 
I think that the relative novelty at the time makes The Keep on the Borderlands an obvious choice for many systems - I was, in fact, adapting it for GURPS: Dungeon Fantasy a while back, but my work on it petered out when my day job became overwhelming.

I'd love to see a formal adaptation of it for Legend, though.
 
I had no idea Keep on the Borderlands had been novelized. Weird.

I have indeed played the original adventure with RuneQuest. RQ2 way back in the day when my copy of Keep on the Borderlands still had that fresh module smell.

We played a lot of the early D&D modules using RQ and Palladium. As well as the intended AD&D and D&D boxed sets.
 
I have a bunch (well, boxes) of (A)D&D modules. I've been thinking of running a few of the B/X series with Legend - Night's Dark Terror, the Veiled Society, the Isle of Dread...
 
Not sure if you guys are aware of this but someone in the Yahoo Classic Fantasy for BRP Group did a conversion to BRP of Keep on the Borderlands. Not sure of the Legality, I just remember seeing it mentioned.
 
DrBargle said:
I have a bunch (well, boxes) of (A)D&D modules. I've been thinking of running a few of the B/X series with Legend - Night's Dark Terror, the Veiled Society, the Isle of Dread...
Nice choices. Well, I'm unfamiliar with Night's Dark Terror. But a little political intrigue and then a little island getaway...sounds nice.

I'd love to see the Scourge of the Slave Lords series in Legend-o-rama. In the Dungeons of the Slave Lords, the last module where the players are without spells and weapons and have to rely on role-play and wit to escape. I'd love to give that a spin with Legend.
warlock1971 said:
Not sure if you guys are aware of this but someone in the Yahoo Classic Fantasy for BRP Group did a conversion to BRP of Keep on the Borderlands. Not sure of the Legality, I just remember seeing it mentioned.
Thanks for the heads up.
 
warlock1971 said:
Not sure if you guys are aware of this but someone in the Yahoo Classic Fantasy for BRP Group did a conversion to BRP of Keep on the Borderlands. Not sure of the Legality, I just remember seeing it mentioned.
There are a couple of 1st Ed D&D modules converted for use with the Classic Fantasy variant of BRP over at the Yahoo group and the work that has gone into them is outstanding. Being BRP based they would not require a lot of work to convert to Legend.
 
DamonJynx said:
There are a couple of 1st Ed D&D modules converted for use with the Classic Fantasy variant of BRP over at the Yahoo group and the work that has gone into them is outstanding. Being BRP based they would not require a lot of work to convert to Legend.
Membership pending. I'm a giddy with excitement.
 
I hope that, one day, I will get a chance to run I6 Ravenloft using Legend. It rates, along with Keep on the Borderlands, as one of my all time favourites.
 
tarkhan bey said:
I hope that, one day, I will get a chance to run I6 Ravenloft using Legend. It rates, along with Keep on the Borderlands, as one of my all time favourites.

Couldn't agree more! I loved Ravenloft ... all our PCs seemed to die, however, imagine how brutal it'd be playing Legend?
 
Heh. Pretty deadly, I would say, Warlock.

Are all the stock 'Hammer/Universal pictures' monsters included in Monsters of Legend?

If so, I would probably just use them all as is, with the exception of Strahd(of course).

I would also aim for a higher tech level of world and limit common magic. A setting somewhat like that of WFRP.
 
Back
Top