RabidAntiShemite
Mongoose
Okay, I am writing my first Hyborian adventure for a couple of friends. One just got out of the military and another hasn't played anything much more than AD&D 2nd Edition. On a positive note he bought Coming of Conan the Cimmerian and the Solomon Kane book this week. So I've got a potential Howard convert on my hands.
I know that one of them is going to be playing a Pirate (I'm starting them off at 3rd level). Not sure what the other will play.
I'm starting the game off in one of the coastal cities of Peleshtia, probably Asgalun. The Pirate once sailed with a well known freebooter from Zingara, but has since earned the emnity of that pirate and arrived in Asgalun on sinking dingy. (Think Pirates of the Caribbean...)
Once he is established in the city, a wealthy merchant is going to contact him about some work, promising a handsome reward. It will turn out that tihs merchant's daughter has been kidnapped by a Shemite warlord and is being held in his keep, on the far eastern borders of Shem, east of Shushan. The merchant wishes for the Pirate (who will most likely have a level or two of soldier or thief) to sneak into the warlord's keep and steal back his daughter.
The only problem is that the warlord isn't really the one in control. A priest of Set from Stygia has been acting as this warlord's advisor for months and has been secretly controlling him. (I got the ideas from the Thoth-Amon comics from Dark Horse) Another problem is that the daughter is not actually a prisoner. She too has fallen under the spell of the Stygian priest and is in love with him. She has begun to learn sorcery under his tutelage and has no intentions of returning to her father.
I've decided to make the warlord's army fairly tough and give the PCs a way to defeat it. Along their way to scout the keep, the PCs will meet a band of Turanians that are torturing a Zuagir. It turns out that this Zuagir is a highly respected member of the Zuagirs and if the PCs save him, they will gain a powerful ally.
If the PCs play their cards right, they can talk the Zuagirs into attacking the warlord's keep by paying them the gold that the merchant prince gave them to pay the warlord. (I'll be sending the personal bodyguard of the merchant along with the PCs to make sure they don't just run off with the gold).
So, during the Zuagir attack the PCs can sneak into the keep and free the girl... there are alot of variables as to what could happen here, but if they do kill the priest and the girl goes with them, she will later poison and betray them, heading south into Stygia to become a recurring villain for later in the game.
Anyway, thats the basic outline of the adventure. Did I capture the Howard Hyborian feel? Any ideas and/or input would be most welcome.
RAS
I know that one of them is going to be playing a Pirate (I'm starting them off at 3rd level). Not sure what the other will play.
I'm starting the game off in one of the coastal cities of Peleshtia, probably Asgalun. The Pirate once sailed with a well known freebooter from Zingara, but has since earned the emnity of that pirate and arrived in Asgalun on sinking dingy. (Think Pirates of the Caribbean...)
Once he is established in the city, a wealthy merchant is going to contact him about some work, promising a handsome reward. It will turn out that tihs merchant's daughter has been kidnapped by a Shemite warlord and is being held in his keep, on the far eastern borders of Shem, east of Shushan. The merchant wishes for the Pirate (who will most likely have a level or two of soldier or thief) to sneak into the warlord's keep and steal back his daughter.
The only problem is that the warlord isn't really the one in control. A priest of Set from Stygia has been acting as this warlord's advisor for months and has been secretly controlling him. (I got the ideas from the Thoth-Amon comics from Dark Horse) Another problem is that the daughter is not actually a prisoner. She too has fallen under the spell of the Stygian priest and is in love with him. She has begun to learn sorcery under his tutelage and has no intentions of returning to her father.
I've decided to make the warlord's army fairly tough and give the PCs a way to defeat it. Along their way to scout the keep, the PCs will meet a band of Turanians that are torturing a Zuagir. It turns out that this Zuagir is a highly respected member of the Zuagirs and if the PCs save him, they will gain a powerful ally.
If the PCs play their cards right, they can talk the Zuagirs into attacking the warlord's keep by paying them the gold that the merchant prince gave them to pay the warlord. (I'll be sending the personal bodyguard of the merchant along with the PCs to make sure they don't just run off with the gold).
So, during the Zuagir attack the PCs can sneak into the keep and free the girl... there are alot of variables as to what could happen here, but if they do kill the priest and the girl goes with them, she will later poison and betray them, heading south into Stygia to become a recurring villain for later in the game.
Anyway, thats the basic outline of the adventure. Did I capture the Howard Hyborian feel? Any ideas and/or input would be most welcome.
RAS