New Traveller referee here, just finished running my first adventure for my all new to Traveller crew.
It went spectacularly.
I am running the campaign sort of like a show - they go about their business until something happens then I announce the 'title' of the segment.
The title of the next segment (probably, depending on what they do) is 'The Dogs of War', and I thought I would share it with some old hands. Maybe get some feedback or inspire someone.
The basic scenario is this: Generations, a biological augment research firm that mostly deals with 'acceptable' augments, like radiation-protective augments, limb replacement grafts, specialty organs for colonization purposes, etc - has recently canceled one of its major classified undertakings leaving stockholders scratching their heads and moaning.
Here's the long and short of it: Generations was breeding a sort of specialty guard dog as a potential project. Designed to be fast, to perform well in low to 0 gravity, and to rip vac suits - you see where this is going.
A rival firm has found out about the project through corporate spies and are attempting to blackmail Generations into ceasing the project. They would reveal it and make a fuss about biological weapons, etc.
Players become involved when a semi-militant and certainly frothing group of animal rights folk try and press gang them into helping 'stop cruel augment testing on animals'.
Players get caught in-between Generations, trying to hide evidence of the project while not losing it completely, the rival firm that wants to oust Generations but secretly take the project for their own profits, and a group of violent peace&love enthusiasts who have no idea what really is going on.
Players get a box of puppies. Dangerous potential bio-weapon grade puppies.
Fun decisions are made!
Thoughts? Critiques?
(totally unrelated: does the autopistol have an auto rating or not? The big rulebook and pocket edition differ)
It went spectacularly.
I am running the campaign sort of like a show - they go about their business until something happens then I announce the 'title' of the segment.
The title of the next segment (probably, depending on what they do) is 'The Dogs of War', and I thought I would share it with some old hands. Maybe get some feedback or inspire someone.
The basic scenario is this: Generations, a biological augment research firm that mostly deals with 'acceptable' augments, like radiation-protective augments, limb replacement grafts, specialty organs for colonization purposes, etc - has recently canceled one of its major classified undertakings leaving stockholders scratching their heads and moaning.
Here's the long and short of it: Generations was breeding a sort of specialty guard dog as a potential project. Designed to be fast, to perform well in low to 0 gravity, and to rip vac suits - you see where this is going.
A rival firm has found out about the project through corporate spies and are attempting to blackmail Generations into ceasing the project. They would reveal it and make a fuss about biological weapons, etc.
Players become involved when a semi-militant and certainly frothing group of animal rights folk try and press gang them into helping 'stop cruel augment testing on animals'.
Players get caught in-between Generations, trying to hide evidence of the project while not losing it completely, the rival firm that wants to oust Generations but secretly take the project for their own profits, and a group of violent peace&love enthusiasts who have no idea what really is going on.
Players get a box of puppies. Dangerous potential bio-weapon grade puppies.
Fun decisions are made!
Thoughts? Critiques?
(totally unrelated: does the autopistol have an auto rating or not? The big rulebook and pocket edition differ)