Bring the Fifth Frontier War to your tabletop! Officially licensed 28mm miniatures from 2nd Dynasty!

MongooseKain

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Our friends at 2nd Dynasty are bringing a brand new line of Fifth Frontier War figures and vehicles to the Traveller role-playing game! https://www.kickstarter.com/projects/2nddynasty/fifth-frontier-war?ref=bs1t4k

Get a FREE 3D-Printable mini of an Imperial Marine right now by signing up for their newsletter!

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These figures and vehicles are based on the official artwork and scaled for heroic play in line with 2nd Dynasty's existing Traveller range.

In addition to the military forces, grab heroic adventurers, caught in the middle of the war. Based on the amazing art of Flashpoints, our heroes come in various poses for use as player characters or reoccurring NPCs.

Help unlock new miniatures sourced from other Fifth Frontier War campaign content, including politicians, nobles, security personnel, spies, aliens, and more!

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Follow their project, and keep your Kickstarter notifications on to take advantage of day one EARLY BIRD offers! https://www.kickstarter.com/projects/2nddynasty/fifth-frontier-war?ref=bs1t4k

Check out some of the 3D renders below:

Fly Free Traveller…

ImperialGruntRifle360.gifZhodaniGruntRifle360.gif

 
I have to ask, is there any chance we are going to get the Vanguard rules and maps at some point?

This KS looks on track to achieve its funding goal so that's the minis taken care of...
 
And I wake up this morning and it is nearly fully funded.

So when do we get the Vanguard rules, maps, tokens? Or skirmish rules of some sort.

Squadron vs squadron ship combat (A Call to Arms: High Guard, or Renegade Legion Leviathan for inspiration), system invasions (Renegade Legion Prefect is the best example I can site for this)


 
Really hoping that Astrin stretch goal gets unlocked!

(although a bit confused why it became 20dT)
The Third Imperium book using Vehicle Handbook construction.
(I'm going to go into the basement to look for 101 Vehicles - need it for the update anyway - and see if I can't get it to shrink to... I'm thinking 15 tons off the top of my head? But I gotta go dig out the physical book. It didn't make it up to my bookshelf.)

I want a little (or not so little Astrin model too! - and I can use that as wedge: look honey I'm spending all this on physical miniatures and outsourced prints, it would be cheaper if I got my own printer...)

Edit: **Back from the basement. 10 tons for both the Astrin and the Trepida - that's going to be a challenge, especially since they'll fall just under the limit for AFV bonuses (unless I move the limit...)**

Second Edit: I wonder if Rob Caswell is still a practicing artist. That's some mighty fine line art in that book.
 
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The Third Imperium book using Vehicle Handbook construction.
(I'm going to go into the basement to look for 101 Vehicles - need it for the update anyway - and see if I can't get it to shrink to... I'm thinking 15 tons off the top of my head? But I gotta go dig out the physical book. It didn't make it up to my bookshelf.)

I want a little (or not so little Astrin model too! - and I can use that as wedge: look honey I'm spending all this on physical miniatures and outsourced prints, it would be cheaper if I got my own printer...)

Edit: **Back from the basement. 10 tons for both the Astrin and the Trepida - that's going to be a challenge, especially since they'll fall just under the limit for AFV bonuses (unless I move the limit...)**

Second Edit: I wonder if Rob Caswell is still a practicing artist. That's some mighty fine line art in that book.
The Trepida is actually 13dT - if you look closely it is a 10dT hull with a 30% turret added.

EDIT: not in 101 Vehicles, but if you look in Rebellion Sourcebook you'll find it...1726809828393.png
 
The Trepida is actually 13dT - if you look closely it is a 10dT hull with a 30% turret added.

EDIT: not in 101 Vehicles, but if you look in Rebellion Sourcebook you'll find it...View attachment 2267
Yeah, 13 might still work. I'm at the point where designs mostly work with the pre-alpha worksheet, so I'll give that a try tomorrow:
13 shipping dtons (26 Spaces) for the Trepida and 10dtons for the Astrin - with Fusion+ it has a chance of success.
 
I'd love to see the Zhodani Z80 tank, also in the Mega Traveller materials. That is a bad-ass vehicle design!
 
Yeah, 13 might still work. I'm at the point where designs mostly work with the pre-alpha worksheet, so I'll give that a try tomorrow:
13 shipping dtons (26 Spaces) for the Trepida and 10dtons for the Astrin - with Fusion+ it has a chance of success.
Or you could change the spaces to tons ratio - just saying :)

I mean shipping tons are a new invention etc.
 
Back to my question - skirmish rules and /or Vanguard yes or no?
My question on skirmish rules is why? What would a man-on-man skirmish set add that isn't already available in the man-on-man RPG combat rules? Very little marginal value I'd suggest. I certainly wouldn't pay for it. I can just use the miniatures with my existing RPG combat rules. As we saw with the kickstarter it just doesn't add enough.

Now, if you're in fact suggesting stepping up a level in unit scale and time scale (to something like Squad Leader or Bolt Action in space) then I'm all with you. Such a ruleset would allow me to resolve combats that are a bit big for the RPG rules to handle comfortably.
 
Yes, and if Mongoose don't do anything official then I will just hack something together with AHL/Striker for personal use.

An AP based system for boarding actions, urban combat (AHL); Striker as the basis for the platoon to company level. Anything bigger than company vs company requires wargame rules.
 
20 vs 20 - good luck using the core combat rules to resolve that.
Actually on a hex grid with sufficient counters/miniatures you can do it just fine (given that such an encounter is highly likely to have formed units of fireteams/squads/sections/whatever that stick close together). I'd even throw in a couple of vehicles and the RPG rules can cope.
I agree it is at the upper level of what the RPG rules can handle.

Anyway, my point still stands. I'm a military-oriented Traveller player so directly in the target market for a miniatures game and I'm not excited by the prospect of shelling out for something that lets me handle 20 v 20 combats slightly better than the RPG rules. Nor were the people who didn't back the kickstarter. And trade-oriented or exploration-oriented Traveller players are unlikely to be buying either.

If, however, it is a ruleset that lets me fight combined arms actions from the 5FW, Drinax campaign or whatever, resolve mercenary tickets, or military-heavy patron adventures and Amber Zones then I'm in.
For me such a ruleset would have as its unit scale a fireteam of 3-5 sophonts or a single vehicle or single crew-served heavy weapon. Time scale would be 1 turn=30sec or a minute. Could be played with miniatures or with counters. Game mechanics would have to be modern, so no waiting 16 turns for your orders to be followed like CT/Striker (perhaps a unit activation mechanic like Bolt Action). No IGOUGO. Keep everyone involved engaged in the game by having initiative switch back and forth between sides. Have a decent suppression mechanism so that volume of fire can suppress the enemy before a rush to an assault (i.e. proper tactics) (and again, unlike CT/Striker).
I could go on if there was serious interest.
 
If, however, it is a ruleset that lets me fight combined arms actions from the 5FW, Drinax campaign or whatever, resolve mercenary tickets, or military-heavy patron adventures and Amber Zones then I'm in.
For me such a ruleset would have as its unit scale a fireteam of 3-5 sophonts or a single vehicle or single crew-served heavy weapon. Time scale would be 1 turn=30sec or a minute. Could be played with miniatures or with counters. Game mechanics would have to be modern, so no waiting 16 turns for your orders to be followed like CT/Striker (perhaps a unit activation mechanic like Bolt Action). No IGOUGO. Keep everyone involved engaged in the game by having initiative switch back and forth between sides. Have a decent suppression mechanism so that volume of fire can suppress the enemy before a rush to an assault (i.e. proper tactics) (and again, unlike CT/Striker).
I could go on if there was serious interest.
This is what I am after.
 
Suspect this has been mentioned before but Sharp Practice or more likely Chain of Command by Too Fat Lardies tie in well with small to medium combat. Not quite RPG but I could see how easy it would be to make it so. CoC has particularly cunning deployment mechanisms.
 
If Mongoose don't want my money then I can repurpose another rule set (my first ever wargame book was Airfix Napoleonics 1974) or write my own.
 
As a Traveller fan, you really have to back this. Miniatures for the game are what people like me have been crying out for.

Kinda wish that there were more Aslan though and miniatures supporting a Drinax campaign.
 
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