Piracy sounds cool and all that. Who doesn't want to get something for nothing? Wear an eye patch, have a peg-leg in your space-suit, or a very weird space suit with a parrot on your shoulder (unless, of course, we have a parrot in a parrot-sized space suit on your spacesuited pirates's shoulder... now THAT is how piracy in the 52nd century SHOULD BE!!). Yada-yada-yada...
The rule though is that raiders and pirates can't stand up to a real navy. An under-strength, weak and nearly non-existent navy, sure. But the fact of the matter is a vibrant economy has to be in place to make it economically possible for raiders and pirates to exist in the first place (privateers are a slightly different matter). Which means the people you raid have the tech and the money to blow pirates out of space, but they choose for whatever reason to not do so. In the Imperium the Navy doesn't usually patrol the local spaceways unless and until pirates become a big enough nuisance to materially impact the local economy. So that job is left up to the local system entities to deal with local piracy.
Which begs the question - at what point would pirates become so successful they would incur the wrath of the Navy and die? And die they would, for the teeny little starships pirates use would simply die under the fire of any naval destroyer which greatly outmasses and outguns it. Not to mention most likely out-techs it as well. Sure, raiders could try to hit inside the Imperial borders and escape to someplace outside the Imperium, but that would be relatively limited due to astrography. And not to mention no outlier government could stop the Imperium from doing a sweep through their system to destroy pirates and their bases/ support structure.
Which means pirates, to survive, have to remain hidden and scurry out like cockroaches in the night, fleeing when people emerge to kill them. Or, they can survive in the open because no one really has the means to swat them (but this also means their targets are very rare indeed).
Do you, as players, have pirates and raiders operating in a different manner in your gaming sessions? Are they swashbucklers in space, raiding fat merchants and dueling or outrunning local navies while scurrying to freedom when real warships appear on the ecliptic? Or are they semi-professional businessmen who are smart enough to skim off the top without becoming too much of a pest? Perhaps they utilize bribes to buy off police and naval personnel like a space criminal cartel?
The rule though is that raiders and pirates can't stand up to a real navy. An under-strength, weak and nearly non-existent navy, sure. But the fact of the matter is a vibrant economy has to be in place to make it economically possible for raiders and pirates to exist in the first place (privateers are a slightly different matter). Which means the people you raid have the tech and the money to blow pirates out of space, but they choose for whatever reason to not do so. In the Imperium the Navy doesn't usually patrol the local spaceways unless and until pirates become a big enough nuisance to materially impact the local economy. So that job is left up to the local system entities to deal with local piracy.
Which begs the question - at what point would pirates become so successful they would incur the wrath of the Navy and die? And die they would, for the teeny little starships pirates use would simply die under the fire of any naval destroyer which greatly outmasses and outguns it. Not to mention most likely out-techs it as well. Sure, raiders could try to hit inside the Imperial borders and escape to someplace outside the Imperium, but that would be relatively limited due to astrography. And not to mention no outlier government could stop the Imperium from doing a sweep through their system to destroy pirates and their bases/ support structure.
Which means pirates, to survive, have to remain hidden and scurry out like cockroaches in the night, fleeing when people emerge to kill them. Or, they can survive in the open because no one really has the means to swat them (but this also means their targets are very rare indeed).
Do you, as players, have pirates and raiders operating in a different manner in your gaming sessions? Are they swashbucklers in space, raiding fat merchants and dueling or outrunning local navies while scurrying to freedom when real warships appear on the ecliptic? Or are they semi-professional businessmen who are smart enough to skim off the top without becoming too much of a pest? Perhaps they utilize bribes to buy off police and naval personnel like a space criminal cartel?