Not really Hyborian Age related, but I'm thinking of running a game set in a fantasy version of Dark Age Britain and have been trying to think of a rules system to use. Conan sprung to mind because of the gritty combat and relatively uncommon magic, and so I've been thinking of modifications to use:
Races: Britons, Picts, Saxons, Gaels, Romano-Britons. Basically these will be done similarly to the existing races - Conan already deals with multiple human races.
Classes: This is the big change. Most of the Conan classes are a bit rare or exotic so I've been thinking of a change to one of the following:
Warrior (potentially a noble or a retainer to one, a professional fighter. Lots of feats, limited selection of skills.)
Freeman (a normal free person, could be a farmer and part time warrior, a hunter, a bard etc. Lots of skill points and a wide selection of skills)
Magician (could be a priest or just an unaligned witchy sort. Magic, plenty of knowledge skills)
Feats would be used to determine noble status, priesthood and so on, so that, for example, you could make a priest as a freeman with plenty of knowledges and the "priesthood" feat, or you could choose to be a more magical priest by playing a magician.
My other option is to use some classes and tweak others - this is more specific and perhaps gives people a more obvious role in a party but is perhaps more limiting. An example class list might be:
Warrior
Thief
Borderer
Priest/Magician
Barbarian?
Combat:
Armour would be rarer, more limited and more expensive, with a mail shirt and open helm being about the top of the range. Similarly most polearms and two handed weapons vanish from the list. I was thinking of allowing one-handed spears to operate as reach weapons - an advantage, but one that should serve to make spears the common choice of primary weapon, as they were in the dark ages.
Some added feats might include something to make you more effective with a shield (+2 to parry bonus with a shield?) - without much armour this will be very important.
I've been looking at some good feats from the Slaine RPG by Mongoose as well, including the ability to disarm someone by catching their weapon in your shield, and the ability to catch thrown spears and hurl them back.
Magic:
Magic would require a fair bit of work, but again Slaine has plenty of appropriate spells. Other than that the magic works wuite well, with sacrifice or ritual required for more powerful workings.
If anyone has any ideas or feedback I'd be grateful...
Races: Britons, Picts, Saxons, Gaels, Romano-Britons. Basically these will be done similarly to the existing races - Conan already deals with multiple human races.
Classes: This is the big change. Most of the Conan classes are a bit rare or exotic so I've been thinking of a change to one of the following:
Warrior (potentially a noble or a retainer to one, a professional fighter. Lots of feats, limited selection of skills.)
Freeman (a normal free person, could be a farmer and part time warrior, a hunter, a bard etc. Lots of skill points and a wide selection of skills)
Magician (could be a priest or just an unaligned witchy sort. Magic, plenty of knowledge skills)
Feats would be used to determine noble status, priesthood and so on, so that, for example, you could make a priest as a freeman with plenty of knowledges and the "priesthood" feat, or you could choose to be a more magical priest by playing a magician.
My other option is to use some classes and tweak others - this is more specific and perhaps gives people a more obvious role in a party but is perhaps more limiting. An example class list might be:
Warrior
Thief
Borderer
Priest/Magician
Barbarian?
Combat:
Armour would be rarer, more limited and more expensive, with a mail shirt and open helm being about the top of the range. Similarly most polearms and two handed weapons vanish from the list. I was thinking of allowing one-handed spears to operate as reach weapons - an advantage, but one that should serve to make spears the common choice of primary weapon, as they were in the dark ages.
Some added feats might include something to make you more effective with a shield (+2 to parry bonus with a shield?) - without much armour this will be very important.
I've been looking at some good feats from the Slaine RPG by Mongoose as well, including the ability to disarm someone by catching their weapon in your shield, and the ability to catch thrown spears and hurl them back.
Magic:
Magic would require a fair bit of work, but again Slaine has plenty of appropriate spells. Other than that the magic works wuite well, with sacrifice or ritual required for more powerful workings.
If anyone has any ideas or feedback I'd be grateful...