alex_greene
Guest
If you don't have Arcania of Legend: Blood Magic yet, Concert is a magical skill. It should be the third magical skill to go alongside Grimoire and Manipulation as a core rulebook magical skill, IMO, and it can also be learned by Divine Magic and Spirit Magic casters.
The mechanic in Blood Magic looks complicated, if you are a newcomer to fantasy roleplaying games, but basically multiple casters can get together, ritually form a gestalt consciousness whose purpose is casting a megaspell far beyond one sorcerer's abilities to cast, and pool their Sorcery and Manipulation skills together to produce an effect with a massive punch; an effect to protect a city, to poke a big hole in a mountainous golem or to charm and enslave every orc on the planet.
The mechanic can be summarised as:-
1. The team leader declares a Concert, and the group gathers and makes preparations.
2. The gestalt takes 1 minute per participant to form. Everybody pools their Concert skills into one big skill, which the leader rolls to form the Concert.
3. Everybody pools together their Intensity and Manipulation points as "Concert points." The maximum number of Concert points available is one-tenth the pooled Concert skill level.
4. Everybody spends Magic Points or casts the same Divine spell.
5. The team leader forms the spell and casts it (normal casting time). The spell is not rolled separately; the result of the pooled Concert skill is the result applied to the casting of the spell.
6. The team leader allocates Concert points into Intensity and Manipulation factors such as Range, Duration and so on.
I think the system can be simplified somewhat.
2. The gestalt takes 1 minute per participant to form. Everybody pools their Concert skills into one big skill, which the leader uses. The maximum number of participants is equal to one-tenth of the pooled Concert skill, rounded up.
3. Everybody pools together their Intensity and Manipulation points as "Concert points."
The cap would be on the number of participants, not on the maximum power of the spell.
The mechanic in Blood Magic looks complicated, if you are a newcomer to fantasy roleplaying games, but basically multiple casters can get together, ritually form a gestalt consciousness whose purpose is casting a megaspell far beyond one sorcerer's abilities to cast, and pool their Sorcery and Manipulation skills together to produce an effect with a massive punch; an effect to protect a city, to poke a big hole in a mountainous golem or to charm and enslave every orc on the planet.
The mechanic can be summarised as:-
1. The team leader declares a Concert, and the group gathers and makes preparations.
2. The gestalt takes 1 minute per participant to form. Everybody pools their Concert skills into one big skill, which the leader rolls to form the Concert.
3. Everybody pools together their Intensity and Manipulation points as "Concert points." The maximum number of Concert points available is one-tenth the pooled Concert skill level.
4. Everybody spends Magic Points or casts the same Divine spell.
5. The team leader forms the spell and casts it (normal casting time). The spell is not rolled separately; the result of the pooled Concert skill is the result applied to the casting of the spell.
6. The team leader allocates Concert points into Intensity and Manipulation factors such as Range, Duration and so on.
I think the system can be simplified somewhat.
2. The gestalt takes 1 minute per participant to form. Everybody pools their Concert skills into one big skill, which the leader uses. The maximum number of participants is equal to one-tenth of the pooled Concert skill, rounded up.
3. Everybody pools together their Intensity and Manipulation points as "Concert points."
The cap would be on the number of participants, not on the maximum power of the spell.