So I dont saturate the forum with topics, I'm going to throw all my concerns, questions, ideas and general advances here in this topic.
To start with, I have an important question; I'm wondering about the scale of mercenary missions. This is due to an idea for the game that sees my Special Arm characters eventually caught on a black op in the Sword Worlds. The Darrian Confederation denounces their actions and claims the PCs are acting alone.
Cue the PCs fleeing across Imperial Space, continually watching their back as they venture further through other territories (leaving the 3I into Vargr space), trying to make things right.
After building this awesome 600dton military vessel (many, many MCrs in cost), I figured they would need money for not the mortgage but basics like monthly Life Support, Maintenance when possible and other smaller costs such as berthing and fuel when it comes up.
The game will start with the Confederation footing the bill (mainly because I dislike the accounting since Ive started military Trav gaming), but then the characters will be Exiles and cut off.
With costs being around 40,000 credits w/o Maintenance if they get a bad roll berthing on an A-class Starport that wants 6000 creds with nothing to skim, I wonder what kind of Mercenary ticket pays that much? (btw they can also trade using the ship's cargo bay, but it'll mainly be a Mercenary game)
I dont want to do accounting, so I assume if they succeed in their job they get whatever money is needed. I just wonder if anyone has any info on what kind of jobs Mercenary Tickets give based on pay?
Of course, this is all an excuse to get the characters out of Darrian space and keep the game rolling. I would also wonder if the Darrian's going out and scouting would be a believable and good idea (with the Confederation still footing costs) to forgo all this bother. :roll:
Opinions welcome! :lol:
To start with, I have an important question; I'm wondering about the scale of mercenary missions. This is due to an idea for the game that sees my Special Arm characters eventually caught on a black op in the Sword Worlds. The Darrian Confederation denounces their actions and claims the PCs are acting alone.
Cue the PCs fleeing across Imperial Space, continually watching their back as they venture further through other territories (leaving the 3I into Vargr space), trying to make things right.
After building this awesome 600dton military vessel (many, many MCrs in cost), I figured they would need money for not the mortgage but basics like monthly Life Support, Maintenance when possible and other smaller costs such as berthing and fuel when it comes up.
The game will start with the Confederation footing the bill (mainly because I dislike the accounting since Ive started military Trav gaming), but then the characters will be Exiles and cut off.
With costs being around 40,000 credits w/o Maintenance if they get a bad roll berthing on an A-class Starport that wants 6000 creds with nothing to skim, I wonder what kind of Mercenary ticket pays that much? (btw they can also trade using the ship's cargo bay, but it'll mainly be a Mercenary game)
I dont want to do accounting, so I assume if they succeed in their job they get whatever money is needed. I just wonder if anyone has any info on what kind of jobs Mercenary Tickets give based on pay?
Of course, this is all an excuse to get the characters out of Darrian space and keep the game rolling. I would also wonder if the Darrian's going out and scouting would be a believable and good idea (with the Confederation still footing costs) to forgo all this bother. :roll:
Opinions welcome! :lol: