The Best and Worst War Level Ships

Lord David the Denied said:
What? If they were all firing on manual they'd be able to fire every turn, just at silly to-hit numbers...

therein lies the limitations of a system where all firing is versus three numbers hull 4, 5 or 6
 
hiffano said:
not necesarily, that would mean that the Drakh manually fire better, how does a scout lock on, help you manually fire better?

you're confusing the game mechanic and the show. we know from the show that Minbari stealth prevents you "seeing" them electronically, right?

So you are forced to eyeball to shoot

Realistically that is nonsense, the distances are so vast that you'd be dead long before you were close enough to "see" them!

But the scout anyway has advanced sensors to cut through the Minbari ECCM (which is what stealth is)
 
In game terms I always viewd it as the chance the targeting computer has to burn through the stealth, after all, even the most advanced stealth aircraft can be seen at the right times.
 
emperorpenguin said:
you're confusing the game mechanic and the show. we know from the show that Minbari stealth prevents you "seeing" them electronically, right?

So you are forced to eyeball to shoot

Realistically that is nonsense, the distances are so vast that you'd be dead long before you were close enough to "see" them!

But the scout anyway has advanced sensors to cut through the Minbari ECCM (which is what stealth is)

Well, the impression I got from the show and books is that the "stealth" systems make it harder for the targetting sensors to track the ship accurately, thus rendering the targetting computer unable to provide a firing solution.

The ship's main sensors can still "see" the stealthy ship, so the auxilliary targetting system can build an image of it in the holographic suite and allow the gunners to aim manually and hope to hit with just their brains providing the firing solutions...
 
i suppose if the ship with stealth does not move then dumb firing your weapons may hit a bit, but if the ships moving then itd only be a pretty wild shot that managed to hit it. Of course i could be completely wrong about all of this.

Looking at the list its interesting that carriers come first and last in the list.
 
To be fair that's because 80% of the WS Carrier's value is in the ship itself, irrespective of its payload. The White Star fighter is barely worth a single Patrol point each and when they have to be unloaded as opposed to deployed at the start their value drops even further.
 
Sorry I’m late, I got hung up there in the real world for a while – though I did get to battle it out with the Narn over the weekend (one day went to the Narn and one day went to my Minbari). In any case I would like to thank everyone for their participation in these lists, it has been very useful for me in preparing corrections for my calculations. I look forward (when the real world spares me some time) to adding estimates in for movement and range factors as well as a couple of other things.

One very noticeable flaw that I found when reviewing the Battle level list is an issue of fighter binding to their mother ships. The computer figured that all of the fighter weapons were mounted on the carrier as one big ship at typical weapon ranges. Re-imagine the Drakh Carrier with an extra 8 dice of Heavy Neutron Cannon and give it an extra 40 damage points or so and you can see why it drifted to the top. Regrettably I have not yet had time to program in the separation, so the list below still suffers this malady.

In any case, I will let you know when I finish up my new corrections (many of which come directly from your comments) and I look forward to comparing that list with Triggy’s. If all goes as it generally does, I should finish the calculations just in time for the version 2 rules to come out and render them instantly obsolete.

Here are my top and bottom five…

Best:
Mothership – Drakh (26.1) – a clear display of the fighter binding problem
Light Cruiser - Vorlon (13.6)
WS Carrier- ISA (13.3)
G’Vrahn -Narn (13.3)
Omega CD -Earthforce TA/CE(12.2) – assuming T-Bolts as usual.

Worst:
Mishakur -Dilgar (3.9)
Takata -Brakiri (3.9)
G’Tal -Narn (4.0)
Tashkat -Brakiri (4.2)
Mankhat -Dilgar (4.4)

For the record the Sharlin came in 6th best and the Liati came in 6th worst.

Thanks again,
Humbaba

P.S. – Those new Troligan stats put it about middle of the pack if it were rated a War level vessel – it ends up almost right on with the Shadow Hunter.
 
These actually look more accurate although with the War PL ships there are bigger differences between them than the ships of other PLs (i.e. the ships at the top end are much, much more powerful than those at the bottom end).

I'd like to see your next iteration of your formula, PM me if you want to discuss how you achieve yours or how I go about mine :)
 
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