Continuing Humbaba's theme, I've extended my look into War PL ships. Here is where things start to get a little harder to interpret as many of these ships have more elements of working with a fleet, and can be better or worse in the arena of a Raid PL game (more often than not a bit worse). I'm curious to see what your lists would be 
(16.000 points being roughly four Raid PL ships)
Poseidon (EA) 7.8932
Mishakur (Dilgar) 8.3479
White Star Gunship (ISA) 8.6376
G’Tal (Narn) 9.0421
G’Quonth (Narn) 9.0456
Tashkat (Brakiri) 9.9749
Fireraptor (Drazi) 10.1405
Liati (Centauri) 10.6226
Mankhat (Dilgar) 10.7658
Takata (Brakiri) 11.1278
Omega Command (EA) 13.3559
Sharoos (Minbari) 13.4255
Shadow Hunter (Shadows) 13.8444
Z’Takk (Vree) 14.0067
PShul’shi (Pak’ma’ra) 14.0798
Sharkaan (Minbari) 14.2544
Neshatan (Minbari) 14.3325
Drakh Mothership (Drakh) 15.2822
Sharlin (Minbari) 15.3279
Vorlon Light Cruiser (Vorlons) 16.0200
Bin’Tak (Narn) 16.0669
Octurion (Centauri) 16.9120
G’Vrahn (Narn) 17.4911
White Star Carrier (ISA) 17.8774
There are several interesting points to come out of this. One is that the WS Gunship is actually worse than the WSC-2! (this is probably actually the case.) Command variant ships don't come out too well either (but then again we knew that too). Most of the main races have a fairly competative War PL ship with the main losers here being the League (excluding Vree), Dilgar and to a lesser degree the EA.
The ships that may not fit the analysis quite so well in a Raid PL situation are the Z'Takk and Hunter (in a larger game they will do better as they can use initiative sinks and bring their manoeuvrability to bear), the Poseidon (where its Fleet Carrier role is enhanced as the numbers of fighters increase), the Vorlon Light Cruiser (that can reliably jump out when heavily damaged) and the Drakh Mothership (where GEG worsens as the PL rises).

(16.000 points being roughly four Raid PL ships)
Poseidon (EA) 7.8932
Mishakur (Dilgar) 8.3479
White Star Gunship (ISA) 8.6376
G’Tal (Narn) 9.0421
G’Quonth (Narn) 9.0456
Tashkat (Brakiri) 9.9749
Fireraptor (Drazi) 10.1405
Liati (Centauri) 10.6226
Mankhat (Dilgar) 10.7658
Takata (Brakiri) 11.1278
Omega Command (EA) 13.3559
Sharoos (Minbari) 13.4255
Shadow Hunter (Shadows) 13.8444
Z’Takk (Vree) 14.0067
PShul’shi (Pak’ma’ra) 14.0798
Sharkaan (Minbari) 14.2544
Neshatan (Minbari) 14.3325
Drakh Mothership (Drakh) 15.2822
Sharlin (Minbari) 15.3279
Vorlon Light Cruiser (Vorlons) 16.0200
Bin’Tak (Narn) 16.0669
Octurion (Centauri) 16.9120
G’Vrahn (Narn) 17.4911
White Star Carrier (ISA) 17.8774
There are several interesting points to come out of this. One is that the WS Gunship is actually worse than the WSC-2! (this is probably actually the case.) Command variant ships don't come out too well either (but then again we knew that too). Most of the main races have a fairly competative War PL ship with the main losers here being the League (excluding Vree), Dilgar and to a lesser degree the EA.
The ships that may not fit the analysis quite so well in a Raid PL situation are the Z'Takk and Hunter (in a larger game they will do better as they can use initiative sinks and bring their manoeuvrability to bear), the Poseidon (where its Fleet Carrier role is enhanced as the numbers of fighters increase), the Vorlon Light Cruiser (that can reliably jump out when heavily damaged) and the Drakh Mothership (where GEG worsens as the PL rises).