hiffano said:
I "thought" JMS had said no tothe fiction because it was a bit Naff?
A start could be Getting Rich Bax to update all his 1st ed stuff. Was some quality writing in there
As note its not the books which from what Ive seen of the B5 novels out there, I at least partially agree on the naffness, but if you go down to the fan fiction part of the forum and read the dilgar war story (or at least what there is of it so far its apparently not even halfway done and already about 40 chapters long :shock: ), I have a feeling youll be pleasently surprised since it is by far the best fan fiction I've read for, well, pretty much ANYTHING. And yes a campaign based around that particular story would great
As for what Id like to see in the update books, in descending order:
- REDONE GAIM LIST!!!! Anyone who does not see them as the biggest, most glaring problem with the entire game needs to play a few games against them!
- Official tweaks to a few of the other problem ships. But please, for pity's sake dont use a chainsaw where a scalpel is called for. Historically Ive noted that Mongoose seem to have a tendancy to overcompensate when they nerf/upgrade a problem ship (the whitestar is the biggest culprit here having see-sawed back and forth over the fairly balanced point its at now about 4 or 5 times from too weak to too good and so on but Id point at the current Demos and Chronos (though these arent too bad currently), and the armageddon Saggitarius as other examples. Tweaks mean just that, slight tweaks not radical upscaling or downscaling in firepower, manuevering, surviveability all at once! A quick read through other threads on the forum should make it pretty clear which ships the community generally considers the troublesome one
- Revise the Abbai. As they stand they simply dont stand a chance against the other fleets (even the raiders) The shield mechanic is a good one and works beutifully on the shadows but the problem I find with the abbai versions is the recharge rate is so low that the shields are generally only good for stopping 1 volley and then theyre pretty much useless for the rest of the game, perhaps a special order to 'redirect power to shields' allowing them to fully recharge their shields (or least increase the charge rate somewhat) at the expense of weaponry might be on the cards?
- Plug the PL gaps in the Vorlon and Shadow lists. Shadows need a skirmish choice, perhaps a gunship (Id suggest making it so people can use the old AOG large scale shadow fighter model) and for Vorlons a carrier would be great at raid (Variant on the transport carrying 3 or 4 fighters perhaps?) (NOT a fleet carrier though I think that might be pushing it for fighters as nasty as the Vorlon ones!)
- whether the above gets done or not: Bring back the armageddon points split options. They were just better.
- Thats basically it. I like many others have been hoping for ages that we could adress the issues with the game as it stands currently before looking to add new stuff! I could understand mongoose wanting to release as many new ships as possible if they were going to make money from selling the minis but now theyre not going to be doing that, it just makes the case for 'fix the current problems first before you add new ones' argument!