DaltonCalford
Mongoose
The number of comments about small worlds not being able to maintain an atmosphere or that a particular combination would never NATURALLY occur, has led me to think that such a thing, although not natural, could occur in a sci-fi setting due to terraforming or high tech chicanery that was applied at some time in the past or is currently being applied.
Now, that being said, such a world would have special requirements for maintaining it's situation and means that their would be a profitable business supplying such a world -should those world not have their own trade code and a means of dealing with it in the trade and commerce rules?
Although the game mechanics do have a means of generating such worlds, they should have an effect upon the type of life found there (in the creature generation rules) as well as upon the trade rules.
A few people also state that the tech level on some of the generated worlds is too low to be terraformed, but, I always remember Traveller tech levels as not being the maximum tech found on the planet, but the average tech able to be manufactured on the planet, unless the world was interdicted by the scouts in which case it was the maximum tech.
The comment "Average Tech" means that higher tech items can be built upon the world, but they where very expensive - check out book 8 Robots for building with a higher tech item. Lower tech on a planet is a given as only the industrial worlds would have factories of the same tech covering the entire surface.
So a terraformed world, may only have the capability of manufacturing lower tech items, but look around your house - you may have a plasma tv, computers and all the rest of the items from a high tech society, but, do you have the equipment to build any of that stuff even if you knew how to?
Just because the tech level says 1 does not mean everyone is running around in leathers and furs - it just means that they do not make things locally.
just my 2c worth
best regards
Dalton
Now, that being said, such a world would have special requirements for maintaining it's situation and means that their would be a profitable business supplying such a world -should those world not have their own trade code and a means of dealing with it in the trade and commerce rules?
Although the game mechanics do have a means of generating such worlds, they should have an effect upon the type of life found there (in the creature generation rules) as well as upon the trade rules.
A few people also state that the tech level on some of the generated worlds is too low to be terraformed, but, I always remember Traveller tech levels as not being the maximum tech found on the planet, but the average tech able to be manufactured on the planet, unless the world was interdicted by the scouts in which case it was the maximum tech.
The comment "Average Tech" means that higher tech items can be built upon the world, but they where very expensive - check out book 8 Robots for building with a higher tech item. Lower tech on a planet is a given as only the industrial worlds would have factories of the same tech covering the entire surface.
So a terraformed world, may only have the capability of manufacturing lower tech items, but look around your house - you may have a plasma tv, computers and all the rest of the items from a high tech society, but, do you have the equipment to build any of that stuff even if you knew how to?
Just because the tech level says 1 does not mean everyone is running around in leathers and furs - it just means that they do not make things locally.
just my 2c worth
best regards
Dalton