Six Guns Resuce Organizations by Marting Dougherty:
Six Guns is a science-fiction roleplaying supplement using the Traveller
rules from Mongoose Publishing. Each issue presents six examples of the
topic at hand in detail, with accompanying notes and stat blocks.
This issue’s topic is not a type of equipment, but a set of organizations
that provide emergency relief and disaster response. While specific names
have been associated with these companies and agencies in the body
of the descriptions, and some flavor details provided are specific to the
Twilight Sector Setting, all of the following should prove suitably flexible
to insert into any Traveller game, regardless of setting.
Note that all features, rules and special effects contained in this
supplement are subject to the approval of whoever runs your game.
There’s nothing game-breaking in here, but neither is it carved in stone
that these items must exist in your game universe. And remember… if
you’re allowed to use it, then the opposition can use it too.
Six Guns is a science-fiction roleplaying supplement using the Traveller
rules from Mongoose Publishing. Each issue presents six examples of the
topic at hand in detail, with accompanying notes and stat blocks.
This issue’s topic is not a type of equipment, but a set of organizations
that provide emergency relief and disaster response. While specific names
have been associated with these companies and agencies in the body
of the descriptions, and some flavor details provided are specific to the
Twilight Sector Setting, all of the following should prove suitably flexible
to insert into any Traveller game, regardless of setting.
Note that all features, rules and special effects contained in this
supplement are subject to the approval of whoever runs your game.
There’s nothing game-breaking in here, but neither is it carved in stone
that these items must exist in your game universe. And remember… if
you’re allowed to use it, then the opposition can use it too.